Rebel
Bothan Spymaster
Rebel
25/60 Critical Strike Part II
Cost: 26
Hit Points: 60
Defense: 16
Attack: 8
Damage: 10
Rarity: Common
Base: Medium
Gender: Male
Special Abilities
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Affinity (Bothan characters may be in your squad regardless of faction.)
Cloaked (If this character has cover, he cannot be targeted by nonadjacent enemies)
Stolen Plans (During setup, after seeing your opponent's squad, you may choose one enemy commander effect. This character gains this commander effect replacing it's own printed commander effect and any faction specific effects become Rebel specific effects. If this commander effect is normally limited to 6 squares it has unlimited range.)
Commander Effect
Bothan Spy followers gain Cloaked and +6 Defense. Followers with Grenades 10 gain Grenades 30.
Using trade, bribery, espionage and observation, the Spynet obtained information from every corner of the galaxy.
Captain Antilles
Rebel
26/60 Critical Strike Part II
Cost: 17
Hit Points: 60
Defense: 16
Attack: 7
Damage: 10
Rarity: Rare
Base: Medium
Gender: Male
Special Abilities
Unique
Leia's Decoy (Whenever a small or medium ally within 6 squares whose name contains Leia is targeted, this character may switch positions with that character. This character becomes the target instead.)
Rapport (Characters whose name contains Rebel Trooper cost 1 less)
Sound Alarm (When this character is defeated, one ally with line of sight to the attacker may make an immediate attack.)
Commander Effect
At the end of the round all Trooper followers may move 2 squares.
"This is a consular ship.... We're on a diplomatic mission..."
General Willard
Rebel
27/60
Cost: 10
Hit Points: 40
Defense: 15
Attack: 3
Damage: 10
Rarity: Rare
Base: Medium
Gender: Male
Special Abilities
Unique
Assess Merit (During set up choose one Unique Rebel follower. That character gains Pilot for the remainder of the skirmish.)
Rapport (This character costs 1 less in squad with a character whose name contains Dodonna)
Targeting (Until the end of the round, target enemy has -4 Defense)
Commander Effect
New Republic non-Unique Troopers and Pilots may be in your squad.
Willard assisted Dodonna with the development of an attack plan against the Death Star space station .
Han Solo of Cloud City
Rebel
28/60 Critical Strike Part II
Cost: 29
Hit Points: 70
Defense: 16
Attack: 10
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Special Abilities
Unique
Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
Never Tell Me the Odds (Suppresses enemy special abilities that modify initiative)
Opportunist +20 (+4 Attack and +20 Damage against an enemy who has activated this round)
Force Powers
Force 1
Rebel Assault Trooper
Rebel
29/60 Critical Strike Part II
Cost: 29
Hit Points: 70
Defense: 17
Attack: 10
Damage: 20
Rarity: Common
Base: Medium
Gender: Male
Special Abilities
Armor (Whenever this character takes damage from a non-lightsaber melee attack, reduce the damage by 10 with a Save 11. This character is immune to critical hits.)
Furious Assault (Replaces turn: Can move up to 12 squares, then attack each legal target once)
Sniper (Other characters do not provide cover against this character's attack)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Send in the tanks.
Rebel Scout
Rebel
30/60 Critical Strike Part II
Cost: 11
Hit Points: 20
Defense: 15
Attack: 6
Damage: 10
Rarity: Common
Base: Medium
Gender: Male
Special Abilities
Sound Alarm (When this character is defeated, one ally with line of sight to the attacker may make an immediate attack.)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Tay Vanis
Rebel
31/60 Critical Strike Part II
Cost: 29
Hit Points: 70
Defense: 16
Attack: 10
Damage: 20
Rarity: Rare
Base: Medium
Gender: Male
Special Abilities
Unique
Alliance Recruitment (Non-Unique Fringe allies who do not have Black Sun, Bounty Hunter or Jedi Hunter are considered to be Rebel)
Deceptive (+10 Damage against an enemy who has activated this round)
Pilot
Rapport (Ally named 2-1B costs 1 less)
Reprogram (Replace attacks: touch; target enemy droid joins this character's squad, save 11. Each time the reprogrammed character would activate, it must first attempt a save of 11; on a failure, that character takes 10 damage, remains unactivated, rejoins the original squad, and is no longer reprogrammed.)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Known by the codename Tiree, his actions were considered so damaging that the Imperial Security Bureau dispatched a hunt for him that became legendary throughout the intelligence community.
Friday, June 29, 2012
Wednesday, June 27, 2012
Critical Strike Part II
Republic
Bene
Republic
12/60 Critical Strike Part II
Cost: 13
Hit Points: 60
Defense: 16
Attack: 7
Damage: 20
Rarity: Rare
Base: Medium
Gender: Female
Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Confidence Building Attack (If this character misses an attack, it gains +1 Attack until the end of the skirmish. This bonus stacks.)
Desperation (Usable on this character's turn, may choose to take 10 damage at the end of this turn and have +4 Attack and +10 damage this turn.)
Force Powers
Force 2
Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
Meditative Renewal (If this character does not move on its turn they gain 1 Force Point.)
Padawan Bene was stationed at the Temple when Supreme Chancellor Palpatine betrayed the Jedi Order and issued Contingency Order 66
Clone Assassin
Republic
13/60 Critical Strike Part II
Cost: 28
Hit Points: 50
Defense: 17
Attack: 10
Damage: 10
Rarity: Uncommon
Base: Medium
Gender: Male
Special Abilities
Order 66
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Ambush (This character can move and then make all his attacks against 1 enemy who has not activated this round)
Assassin (+4 Attack and +10 Damage against living enemies)
Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
Lightsaber Resistance (+2 Defense when attacked by an adjacent enemy with a Force rating)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Teräs Käsi Style (Whenever this character takes damage from a melee attack, reduce the damage dealt by 10)
Clone Commander Faie
Republic
14/60 Critical Strike Part II
Cost: 21
Hit Points: 60
Defense: 15
Attack: 11
Damage: 30
Rarity: Rare
Base: Medium
Gender: Male
Special Abilities
Unique
Order 66
Commander Effect
Whenever an allied character with Order 66 is missed by an attack they may make an immediate attack
Obi-Wan
Republic
15/60 Critical Strike Part II
Cost: 36
Hit Points: 90
Defense: 19
Attack: 14
Damage: 20
Rarity: Rare
Base: Medium
Gender: Male
Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Not So Close (When an adjacent enemy misses this character with an attack; this character may move 1 square in any direction and make an attack at +12 Attack, 20 Damage against the attacker. This move does not provoke attacks of opportunity and this attack does not count as a Melee Attack.)
Tumbler (This character does not provoke attacks of opportunity.)
Force Powers
Force 5
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
Obi-Wan on 105-K Lancer Bike
Republic
16/60
Cost: 61
Hit Points: 100
Defense: 22
Attack: 15
Damage: 20
Rarity: Very Rare
Base: Large
Gender: Male
Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Passing Shot (During this character's move, it can attack one enemy that is a legal target and continue moving. This ability is usable only on this character's turn. The square from which this character makes an attack must be a legal square to end movement in, even if it the character has not yet ended its movement. During its move this character may not move directly back into a square it has just left.)
Persistent Rider (Use when this character is defeated; On a successful save of 11, place a character whose name contains Kenobi with a cost of 36 or less in a square formerly occupied by this character.)
Speed 12 (Can move up to 12 squares and attack, or 24 squares without attacking)
Force Powers
Force 5
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Lightsaber Precision 2 (Force 2: +20 Damage on next attack)
Master Speed (Force 1: This character can move 6 extra squares on his turn as part of his move)
Ry-Gaul, Jedi Master
Republic
17/60 Critical Strike Part II
Cost: 29
Hit Points: 100
Defense: 20
Attack: 12
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Cunning Twin Attack (Whenever this character attacks an unactivated enemy, it makes one extra attack against the same target.)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Force Powers
Force 2
Force Renewal 1 (This character gets 1 Force point each time he activates)
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Lightsaber Throw 2 (Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target.)
No one orders the Jedi. We accept requests. Then we decide.
Tsui Choi
Republic
18/60
Cost: 52
Hit Points: 100
Defense: 20
Attack: 12
Damage: 20
Rarity: Very Rare
Base: Small
Gender: Male
Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Ataru Style Mastery (+4 Attack and Twin Attack if exactly 1 enemy is within 6 squares)
Decorum (This character cannot attack until it has taken damage or an ally has been defeated.)
Pilot
Sai Cha (An adjacent enemy who is hit by an attack from this character with an attack score greater than 15 higher than their Defense score is defeated regardless of hit points. If enemy can prevent damage ignore this effect. Bodyguard that takes damage from this attack is defeated.)
Size Advantage (+10 Damage against Medium or larger enemies)
Force Powers
Force 1
Force Renewal 1 (This character gets 1 Force point each time he activates)
Force Leap (Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Lightsaber Sweep (Force 1, replaces attacks: Can attack each adjacent enemy once)
Bene
Republic
12/60 Critical Strike Part II
Cost: 13
Hit Points: 60
Defense: 16
Attack: 7
Damage: 20
Rarity: Rare
Base: Medium
Gender: Female
Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Confidence Building Attack (If this character misses an attack, it gains +1 Attack until the end of the skirmish. This bonus stacks.)
Desperation (Usable on this character's turn, may choose to take 10 damage at the end of this turn and have +4 Attack and +10 damage this turn.)
Force Powers
Force 2
Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
Meditative Renewal (If this character does not move on its turn they gain 1 Force Point.)
Padawan Bene was stationed at the Temple when Supreme Chancellor Palpatine betrayed the Jedi Order and issued Contingency Order 66
Clone Assassin
Republic
13/60 Critical Strike Part II
Cost: 28
Hit Points: 50
Defense: 17
Attack: 10
Damage: 10
Rarity: Uncommon
Base: Medium
Gender: Male
Special Abilities
Order 66
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Ambush (This character can move and then make all his attacks against 1 enemy who has not activated this round)
Assassin (+4 Attack and +10 Damage against living enemies)
Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
Lightsaber Resistance (+2 Defense when attacked by an adjacent enemy with a Force rating)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Teräs Käsi Style (Whenever this character takes damage from a melee attack, reduce the damage dealt by 10)
Clone Commander Faie
Republic
14/60 Critical Strike Part II
Cost: 21
Hit Points: 60
Defense: 15
Attack: 11
Damage: 30
Rarity: Rare
Base: Medium
Gender: Male
Special Abilities
Unique
Order 66
Commander Effect
Whenever an allied character with Order 66 is missed by an attack they may make an immediate attack
Obi-Wan
Republic
15/60 Critical Strike Part II
Cost: 36
Hit Points: 90
Defense: 19
Attack: 14
Damage: 20
Rarity: Rare
Base: Medium
Gender: Male
Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Not So Close (When an adjacent enemy misses this character with an attack; this character may move 1 square in any direction and make an attack at +12 Attack, 20 Damage against the attacker. This move does not provoke attacks of opportunity and this attack does not count as a Melee Attack.)
Tumbler (This character does not provoke attacks of opportunity.)
Force Powers
Force 5
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)
Obi-Wan on 105-K Lancer Bike
Republic
16/60
Cost: 61
Hit Points: 100
Defense: 22
Attack: 15
Damage: 20
Rarity: Very Rare
Base: Large
Gender: Male
Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Passing Shot (During this character's move, it can attack one enemy that is a legal target and continue moving. This ability is usable only on this character's turn. The square from which this character makes an attack must be a legal square to end movement in, even if it the character has not yet ended its movement. During its move this character may not move directly back into a square it has just left.)
Persistent Rider (Use when this character is defeated; On a successful save of 11, place a character whose name contains Kenobi with a cost of 36 or less in a square formerly occupied by this character.)
Speed 12 (Can move up to 12 squares and attack, or 24 squares without attacking)
Force Powers
Force 5
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Lightsaber Precision 2 (Force 2: +20 Damage on next attack)
Master Speed (Force 1: This character can move 6 extra squares on his turn as part of his move)
Ry-Gaul, Jedi Master
Republic
17/60 Critical Strike Part II
Cost: 29
Hit Points: 100
Defense: 20
Attack: 12
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Cunning Twin Attack (Whenever this character attacks an unactivated enemy, it makes one extra attack against the same target.)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Force Powers
Force 2
Force Renewal 1 (This character gets 1 Force point each time he activates)
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Lightsaber Throw 2 (Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target.)
No one orders the Jedi. We accept requests. Then we decide.
Tsui Choi
Republic
18/60
Cost: 52
Hit Points: 100
Defense: 20
Attack: 12
Damage: 20
Rarity: Very Rare
Base: Small
Gender: Male
Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Ataru Style Mastery (+4 Attack and Twin Attack if exactly 1 enemy is within 6 squares)
Decorum (This character cannot attack until it has taken damage or an ally has been defeated.)
Pilot
Sai Cha (An adjacent enemy who is hit by an attack from this character with an attack score greater than 15 higher than their Defense score is defeated regardless of hit points. If enemy can prevent damage ignore this effect. Bodyguard that takes damage from this attack is defeated.)
Size Advantage (+10 Damage against Medium or larger enemies)
Force Powers
Force 1
Force Renewal 1 (This character gets 1 Force point each time he activates)
Force Leap (Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Lightsaber Sweep (Force 1, replaces attacks: Can attack each adjacent enemy once)
Sunday, June 24, 2012
Critical Strike Part II
Separatist
B2-AA Air Assault Super Battle Droid
Separatist
19/60 Critical Strike Part II
Cost: 18
Hit Points: 50
Defense: 15
Attack: 6
Damage: 20
Rarity: Uncommon
Base: Medium
Gender: It
Special Abilities
Droid (Immune to critical hits; not subject to commander effects)
Charging Fire (Replaces turn: Can move up to double speed, then attack)
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Self-Destruct 30 (When this character is defeated, each adjacent character takes 30 damage)
B2-HA Series Super Battle Droid
Separatist
20/60 Critical Strike Part II
Cost: 15
Hit Points: 40
Defense: 14
Attack: 4
Damage: 20
Rarity: Uncommon
Base: Medium
Gender: It
Special Abilities
Droid (Immune to critical hits; not subject to commander effects)
Dual-Missiles 30 (Replaces attacks: sight; target and to each character adjacent to that target make 2 saves of 11, 30 Damage for each failed save.)
Relay Orders (Each allied commander can count distance from this character as well as from itself for the purpose of commander effects)
Commander Effect
Droids are subject to this effect: Allied characters whose name contains Battle Droid gain Lightning Speed (Whenever this character damages an enemy, this character has +4 Speed until end of its next turn.)
Colonel Mazzi
Separatist
21/60 Critical Strike Part II
Cost: 24
Hit Points: 70
Defense: 16
Attack: 8
Damage: 20
Rarity: Rare
Base: Medium
Gender: Male
Special Abilities
Unique
Affinity (May be in an Imperial squad.)
Grenades 30 (Replaces attacks: range 6; 30 damage to target and to each character adjacent to that target; save 11)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Commander Effect
Living Separatist commandos may be in your squad. Commando followers gain Extra Attack.
Following the Battle of Jabiim, Colonel Mazzi took command of the Nimbus Commandos allying the unit with the Galactic Empire, to crush the remaining Jabiimi Loyalists.
DRK-1 Dark Eye Probe Droid
Separatist
22/60 Critical Strike Part II
Cost: 14
Hit Points: 20
Defense: 18
Attack: 0
Damage: 0
Rarity: Common
Base: Small
Gender: It
Special Abilities
Droid (Immune to critical hits; not subject to commander effects)
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Grenades 10 (Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11)
It's a Trap! (Enemies with Stealth within 6 squares lose Stealth)
Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Targeting (Until the end of the round, target enemy has -4 Defense)
Darth Maul carried three Dark Eye probe droids aboard Scimitar during his time as the apprentice of Darth Sidious.
Nimbus Commando Captain
Separatist
23/60 Critical Strike Part II
Cost: 16
Hit Points: 50
Defense: 16
Attack: 8
Damage: 20
Rarity: Uncommon
Base: Medium
Gender: Male
Special Abilities
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Speed 8 (Can move up to 8 squares and attack, or 16 squares without attacking)
Stable Footing (Not slowed by difficult terrain or low objects.)
Grenades 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11)
Commander Effect
Allied commandos gain Speed 8 and Stable Footing.
The Nimbus commandos were recruited to be the Separatist equivalent of the Galactic Republic's clone commando units that were wreaking havoc on the CIS.
B2-AA Air Assault Super Battle Droid
Separatist
19/60 Critical Strike Part II
Cost: 18
Hit Points: 50
Defense: 15
Attack: 6
Damage: 20
Rarity: Uncommon
Base: Medium
Gender: It
Special Abilities
Droid (Immune to critical hits; not subject to commander effects)
Charging Fire (Replaces turn: Can move up to double speed, then attack)
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Self-Destruct 30 (When this character is defeated, each adjacent character takes 30 damage)
B2-HA Series Super Battle Droid
Separatist
20/60 Critical Strike Part II
Cost: 15
Hit Points: 40
Defense: 14
Attack: 4
Damage: 20
Rarity: Uncommon
Base: Medium
Gender: It
Special Abilities
Droid (Immune to critical hits; not subject to commander effects)
Dual-Missiles 30 (Replaces attacks: sight; target and to each character adjacent to that target make 2 saves of 11, 30 Damage for each failed save.)
Relay Orders (Each allied commander can count distance from this character as well as from itself for the purpose of commander effects)
Commander Effect
Droids are subject to this effect: Allied characters whose name contains Battle Droid gain Lightning Speed (Whenever this character damages an enemy, this character has +4 Speed until end of its next turn.)
Colonel Mazzi
Separatist
21/60 Critical Strike Part II
Cost: 24
Hit Points: 70
Defense: 16
Attack: 8
Damage: 20
Rarity: Rare
Base: Medium
Gender: Male
Special Abilities
Unique
Affinity (May be in an Imperial squad.)
Grenades 30 (Replaces attacks: range 6; 30 damage to target and to each character adjacent to that target; save 11)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Commander Effect
Living Separatist commandos may be in your squad. Commando followers gain Extra Attack.
Following the Battle of Jabiim, Colonel Mazzi took command of the Nimbus Commandos allying the unit with the Galactic Empire, to crush the remaining Jabiimi Loyalists.
DRK-1 Dark Eye Probe Droid
Separatist
22/60 Critical Strike Part II
Cost: 14
Hit Points: 20
Defense: 18
Attack: 0
Damage: 0
Rarity: Common
Base: Small
Gender: It
Special Abilities
Droid (Immune to critical hits; not subject to commander effects)
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Grenades 10 (Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11)
It's a Trap! (Enemies with Stealth within 6 squares lose Stealth)
Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Targeting (Until the end of the round, target enemy has -4 Defense)
Darth Maul carried three Dark Eye probe droids aboard Scimitar during his time as the apprentice of Darth Sidious.
Nimbus Commando Captain
Separatist
23/60 Critical Strike Part II
Cost: 16
Hit Points: 50
Defense: 16
Attack: 8
Damage: 20
Rarity: Uncommon
Base: Medium
Gender: Male
Special Abilities
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Speed 8 (Can move up to 8 squares and attack, or 16 squares without attacking)
Stable Footing (Not slowed by difficult terrain or low objects.)
Grenades 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11)
Commander Effect
Allied commandos gain Speed 8 and Stable Footing.
The Nimbus commandos were recruited to be the Separatist equivalent of the Galactic Republic's clone commando units that were wreaking havoc on the CIS.
Friday, June 22, 2012
Critical Strike Part II
Sith
Darth Krayt, Dark Lord of the Sith
Sith
8/60 Critical Strike Part II
Cost: 63
Hit Points: 130
Defense: 20
Attack: 13
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
First Blood (+20 Damage against enemies with full Hit Points)
Shiak (Replaces turn. Target cannot be adjacent to this character at the beginning of turn. Target one unactivated enemy that is adjacent to another character. If your cumulative attack roll is greater than enemy's defense score inclusive of all bonuses by 15 or above, target is defeated. If they can prevent the damage with a Special Ability or Force Power ignore this effect.)
Vonduun Crab Armor 6 (When this character takes damage, he can reduce the damage dealt by 10 with a save of 6)
Force Powers
Force 2
Force Renewal 1 (This character gets 1 Force point each time he activates)
Essence of Life (Force 2: When a living ally within 6 squares would be defeated, that ally makes a save of 11. On a success, that ally has 10 Hit Points instead of being defeated.)
Force Chain Lightning 2 (Force 2, replaces attacks, range 6, 30 Damage to target and all adjacent characters)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Commander Effect
When this character is attacked by an adjacent enemy, all followers adjacent to that enemy may make an immediate attack against it. When an allied Force User is defeated allied Force Users heal 30 Hit Points.
Darth Malgus
Sith
9/60 Critical Strike Part II
Cost: 60
Hit Points: 130
Defense: 21
Attack: 14
Damage: 20
Rarity: Rare
Base: Medium
Gender: Male
Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Attack Overdrive (Use on this character's turn, this character takes 20 Damage to gain +4 Attack until the end of its turn.)
Defensive Overdrive (When damaged by an adjacent enemy this character may take an extra 10 Damage and make an immediate attack.)
Radiant Hatred (Triggered immediately when this character is not at full Hit Points, adjacent characters without a Force Rating take 10 damage. Whenever this character becomes adjacent to a character without a Force Rating that character immediately takes 10 damage.)
Sun Djem Mastery (Any time this character attacks an adjacent enemy and their attack score inclusive of all bonuses is greater than 10 of targets defense with all inclusive bonuses attack does no damage and target is -20 Damage for the rest of the Skirmish. If target can avoid damage from this attack they may ignore this effect.)
Force Powers
Force 2
Force Renewal 1 (This character gets 1 Force point each time he activates)
Force Lightning 3 (Force 3, replaces turn: range 6; 40 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 11.)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Sith Rage (Force 1: +10 Damage on all attacks this turn)
Commander Effect
Fringe allies gain Jedi Hunter
Marka Ragnos, Dark Force Spirit
Sith
10/60 Critical Strike Part II
Cost: 22
Hit Points: --
Defense: --
Attack: --
Damage: --
Rarity: Very Rare
Base: Medium
Gender: Male
Special Abilities
Unique
Dark Curse (All enemy characters this character moves through or move through it are -4 Attack, -4 Defense and -4 on all saves until the end of their next turn, Save 11. All living characters adjacent to this character are -2 Attack, -2 Speed.)
Dark Spirit (Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. At the start of the skirmish, choose a Unique allied character with a Force rating. That ally gains Force Renewal 1 and Sith Rage while within 4 squares of this character. This character is defeated if the chosen ally is defeated. An enemy within 6 squares can spend 1 Force point to defeat this character; save 11. This effect replaces that enemy's attacks.)
Ethereal Form (At the beginning of this character's turn, it may change it's base size one level. It must end it's turn in a legal space.)
Speed 4 (Can move only 4 squares and attack, or 8 squares without attacking)
Force Powers
Force 3
Body Thief (Force 2, Use when an ally defeats an enemy within 2 squares of this character. Remove this character from the map and place the defeated enemy in a square this character occupied. This character uses the defeated enemy's printed statistics except for HP & DF, which remains the same (--). Your opponent does not score points for eliminating this character until the replacement character is defeated. This character is still defeated the same as a Dark Spirit but may make attacks and function as the replacement character.)
Commander Effect
Corrupted enemies take 30 Damage at the end of the round.
Sycophant
Sith
11/60 Critical Strike Part II
Cost: 18
Hit Points: 80
Defense: 16
Attack: 7
Damage: 20
Rarity: Common
Base: Medium
Gender: Male
Special Abilities
Synergy (+4 Attack, +4 Defense when within 6 squares of a Sith character whose cost is greater than 50.)
Melee Attack (Can attack only adjacent enemies)
Force Leech (This character may spend an adjacent ally's Force points as if they were his own. (They still can't spend Force points more than once per turn and can't combine its own Force points their's.))
Force Powers
Force 2
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Lightsaber Sweep (Force 1, replaces attacks: Can attack each adjacent enemy once)
Darth Krayt, Dark Lord of the Sith
Sith
8/60 Critical Strike Part II
Cost: 63
Hit Points: 130
Defense: 20
Attack: 13
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
First Blood (+20 Damage against enemies with full Hit Points)
Shiak (Replaces turn. Target cannot be adjacent to this character at the beginning of turn. Target one unactivated enemy that is adjacent to another character. If your cumulative attack roll is greater than enemy's defense score inclusive of all bonuses by 15 or above, target is defeated. If they can prevent the damage with a Special Ability or Force Power ignore this effect.)
Vonduun Crab Armor 6 (When this character takes damage, he can reduce the damage dealt by 10 with a save of 6)
Force Powers
Force 2
Force Renewal 1 (This character gets 1 Force point each time he activates)
Essence of Life (Force 2: When a living ally within 6 squares would be defeated, that ally makes a save of 11. On a success, that ally has 10 Hit Points instead of being defeated.)
Force Chain Lightning 2 (Force 2, replaces attacks, range 6, 30 Damage to target and all adjacent characters)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Commander Effect
When this character is attacked by an adjacent enemy, all followers adjacent to that enemy may make an immediate attack against it. When an allied Force User is defeated allied Force Users heal 30 Hit Points.
Darth Malgus
Sith
9/60 Critical Strike Part II
Cost: 60
Hit Points: 130
Defense: 21
Attack: 14
Damage: 20
Rarity: Rare
Base: Medium
Gender: Male
Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Attack Overdrive (Use on this character's turn, this character takes 20 Damage to gain +4 Attack until the end of its turn.)
Defensive Overdrive (When damaged by an adjacent enemy this character may take an extra 10 Damage and make an immediate attack.)
Radiant Hatred (Triggered immediately when this character is not at full Hit Points, adjacent characters without a Force Rating take 10 damage. Whenever this character becomes adjacent to a character without a Force Rating that character immediately takes 10 damage.)
Sun Djem Mastery (Any time this character attacks an adjacent enemy and their attack score inclusive of all bonuses is greater than 10 of targets defense with all inclusive bonuses attack does no damage and target is -20 Damage for the rest of the Skirmish. If target can avoid damage from this attack they may ignore this effect.)
Force Powers
Force 2
Force Renewal 1 (This character gets 1 Force point each time he activates)
Force Lightning 3 (Force 3, replaces turn: range 6; 40 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 11.)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Sith Rage (Force 1: +10 Damage on all attacks this turn)
Commander Effect
Fringe allies gain Jedi Hunter
Marka Ragnos, Dark Force Spirit
Sith
10/60 Critical Strike Part II
Cost: 22
Hit Points: --
Defense: --
Attack: --
Damage: --
Rarity: Very Rare
Base: Medium
Gender: Male
Special Abilities
Unique
Dark Curse (All enemy characters this character moves through or move through it are -4 Attack, -4 Defense and -4 on all saves until the end of their next turn, Save 11. All living characters adjacent to this character are -2 Attack, -2 Speed.)
Dark Spirit (Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. At the start of the skirmish, choose a Unique allied character with a Force rating. That ally gains Force Renewal 1 and Sith Rage while within 4 squares of this character. This character is defeated if the chosen ally is defeated. An enemy within 6 squares can spend 1 Force point to defeat this character; save 11. This effect replaces that enemy's attacks.)
Ethereal Form (At the beginning of this character's turn, it may change it's base size one level. It must end it's turn in a legal space.)
Speed 4 (Can move only 4 squares and attack, or 8 squares without attacking)
Force Powers
Force 3
Body Thief (Force 2, Use when an ally defeats an enemy within 2 squares of this character. Remove this character from the map and place the defeated enemy in a square this character occupied. This character uses the defeated enemy's printed statistics except for HP & DF, which remains the same (--). Your opponent does not score points for eliminating this character until the replacement character is defeated. This character is still defeated the same as a Dark Spirit but may make attacks and function as the replacement character.)
Commander Effect
Corrupted enemies take 30 Damage at the end of the round.
Sycophant
Sith
11/60 Critical Strike Part II
Cost: 18
Hit Points: 80
Defense: 16
Attack: 7
Damage: 20
Rarity: Common
Base: Medium
Gender: Male
Special Abilities
Synergy (+4 Attack, +4 Defense when within 6 squares of a Sith character whose cost is greater than 50.)
Melee Attack (Can attack only adjacent enemies)
Force Leech (This character may spend an adjacent ally's Force points as if they were his own. (They still can't spend Force points more than once per turn and can't combine its own Force points their's.))
Force Powers
Force 2
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Lightsaber Sweep (Force 1, replaces attacks: Can attack each adjacent enemy once)
Tuesday, June 19, 2012
Critical Strike Part II
Old Republic
Admiral Varko
Old Republic
1/60
Cost: 26
Hit Points: 40
Defense: 15
Attack: 5
Damage: 10
Rarity: Rare
Base: Medium
Gender: Male
Special Abilities
Unique
Affinity (A character whose name contains Malak may be in your squad regardless of faction.)
Gravity Well Projection (Replaces turn; Character's with Flight gain Speed 2 and all other characters can only move at half speed until the end of this character's next turn.)
Commander Effect
Followers can move 2 extra squares on their turns as part of their move.
Varko was an admiral in Darth Malak's fleet and assumed Saul Karath's position as Malak's second-in-command when Karath was killed by Carth Onasi.
Awdrysta Pina
Old Republic
2/60
Cost: 42
Hit Points: 130
Defense: 21
Attack: 11
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Niman Style Mastery (+4 Attack and +4 Defense while this character has more than half Hit Points remaining)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Force Powers
Force 2
Force Renewal 1 (This character gets 1 Force point each time he activates)
Morichro (Force 4: Replaces turn, an adjacent enemy is unable to activate, or make attacks of opportunity as long as this character remains adjacent or until it takes damage.)
Hutt Senator
Old Republic
3/60
Cost: 31
Hit Points: 80
Defense: 16
Attack: 6
Damage: 20
Rarity: Common
Base: Large
Gender: Male
Special Abilities
Melee Attack (Can attack only adjacent enemies)
Decorum (This character cannot attack until it has taken damage or an ally has been defeated.)
Diplomat (If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent)
Old Republic Reserves 20 (If you roll exactly 11 for initiative, you can add up to 20 points of Old Republic characters to your squad immediately before your first activation of the round)
Speed 4 (Can move only 4 squares and attack, or 8 squares without attacking)
Commander Effect
Living allies within 3 squares of the center of the map Heal 20 Hit Points at the end of the round.
Master Vandar Tokare
Old Republic
4/60
Cost: 39
Hit Points: 90
Defense: 22
Attack: 14
Damage: 20
Rarity: Very Rare
Base: Small
Gender: Male
Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Ataru Style (+4 Attack if exactly 1 enemy is within 6 squares)
Force Powers
Force 3
Force Renewal 1 (This character gets 1 Force point each time he activates)
Force Flight (Force 1: This character gains Flight this turn.)
Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Lightsaber Throw 2 (Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target.)
Sever Force (Force 3: replaces turn; Target adjacent character cannot spend Force points for the rest of the skirmish)
Zayne Carrick, who had been a student of his before being apprenticed to Lucien Draay, sought the help of Master Vandar in the wake of the Padawan Massacre of Taris, for which he had been framed.
Republic Army Recon Commando
Old Republic
5/60
Cost: 16
Hit Points: 40
Defense: 17
Attack: 6
Damage: 10
Rarity: Uncommon
Base: Medium
Gender: Male
Special Abilities
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Republic Trooper
Old Republic
6/60
Cost: 24
Hit Points: 60
Defense: 17
Attack: 9
Damage: 20
Rarity: Common
Base: Medium
Gender: Male
Special Abilities
Charging Fire (Replaces turn: Can move up to double speed, then attack)
Coordinated Action (All characters in your squad named Republic Trooper must activate as a single activation.)
Shadow
Old Republic
7/60
Cost: 27
Hit Points: 100
Defense: 19
Attack: 12
Damage: 20
Rarity: Uncommon
Base: Medium
Gender: Male
Special Abilities
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Sith Hunter (+4 Attack and +10 Damage against Sith enemies)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Vanish (Replaces attacks: This character gains Invisible (Cannot be targeted by nonadjacent enemies) until end of its next turn or until it attacks.)
Force Powers
Force 3
Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Lightsaber Sweep (Force 1, replaces attacks: Can attack each adjacent enemy once)
Shadows were sent to destroy anything and everything connected with the Sith and their followers.
Admiral Varko
Old Republic
1/60
Cost: 26
Hit Points: 40
Defense: 15
Attack: 5
Damage: 10
Rarity: Rare
Base: Medium
Gender: Male
Special Abilities
Unique
Affinity (A character whose name contains Malak may be in your squad regardless of faction.)
Gravity Well Projection (Replaces turn; Character's with Flight gain Speed 2 and all other characters can only move at half speed until the end of this character's next turn.)
Commander Effect
Followers can move 2 extra squares on their turns as part of their move.
Varko was an admiral in Darth Malak's fleet and assumed Saul Karath's position as Malak's second-in-command when Karath was killed by Carth Onasi.
Awdrysta Pina
Old Republic
2/60
Cost: 42
Hit Points: 130
Defense: 21
Attack: 11
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Niman Style Mastery (+4 Attack and +4 Defense while this character has more than half Hit Points remaining)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Force Powers
Force 2
Force Renewal 1 (This character gets 1 Force point each time he activates)
Morichro (Force 4: Replaces turn, an adjacent enemy is unable to activate, or make attacks of opportunity as long as this character remains adjacent or until it takes damage.)
Hutt Senator
Old Republic
3/60
Cost: 31
Hit Points: 80
Defense: 16
Attack: 6
Damage: 20
Rarity: Common
Base: Large
Gender: Male
Special Abilities
Melee Attack (Can attack only adjacent enemies)
Decorum (This character cannot attack until it has taken damage or an ally has been defeated.)
Diplomat (If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent)
Old Republic Reserves 20 (If you roll exactly 11 for initiative, you can add up to 20 points of Old Republic characters to your squad immediately before your first activation of the round)
Speed 4 (Can move only 4 squares and attack, or 8 squares without attacking)
Commander Effect
Living allies within 3 squares of the center of the map Heal 20 Hit Points at the end of the round.
Master Vandar Tokare
Old Republic
4/60
Cost: 39
Hit Points: 90
Defense: 22
Attack: 14
Damage: 20
Rarity: Very Rare
Base: Small
Gender: Male
Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Ataru Style (+4 Attack if exactly 1 enemy is within 6 squares)
Force Powers
Force 3
Force Renewal 1 (This character gets 1 Force point each time he activates)
Force Flight (Force 1: This character gains Flight this turn.)
Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Lightsaber Throw 2 (Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target.)
Sever Force (Force 3: replaces turn; Target adjacent character cannot spend Force points for the rest of the skirmish)
Zayne Carrick, who had been a student of his before being apprenticed to Lucien Draay, sought the help of Master Vandar in the wake of the Padawan Massacre of Taris, for which he had been framed.
Republic Army Recon Commando
Old Republic
5/60
Cost: 16
Hit Points: 40
Defense: 17
Attack: 6
Damage: 10
Rarity: Uncommon
Base: Medium
Gender: Male
Special Abilities
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Republic Trooper
Old Republic
6/60
Cost: 24
Hit Points: 60
Defense: 17
Attack: 9
Damage: 20
Rarity: Common
Base: Medium
Gender: Male
Special Abilities
Charging Fire (Replaces turn: Can move up to double speed, then attack)
Coordinated Action (All characters in your squad named Republic Trooper must activate as a single activation.)
Shadow
Old Republic
7/60
Cost: 27
Hit Points: 100
Defense: 19
Attack: 12
Damage: 20
Rarity: Uncommon
Base: Medium
Gender: Male
Special Abilities
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Sith Hunter (+4 Attack and +10 Damage against Sith enemies)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Vanish (Replaces attacks: This character gains Invisible (Cannot be targeted by nonadjacent enemies) until end of its next turn or until it attacks.)
Force Powers
Force 3
Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Lightsaber Sweep (Force 1, replaces attacks: Can attack each adjacent enemy once)
Shadows were sent to destroy anything and everything connected with the Sith and their followers.
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