Friday, June 22, 2012

Critical Strike Part II

Sith







Darth Krayt, Dark Lord of the Sith 
Sith
8/60 Critical Strike Part II


Cost:  63  
Hit Points: 130
Defense: 20
Attack: 13
Damage: 20
Rarity: Very Rare 
Base: Medium 
Gender: Male 


Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
First Blood (+20 Damage against enemies with full Hit Points)
Shiak (Replaces turn. Target cannot be adjacent to this character at the beginning of turn. Target one unactivated enemy that is adjacent to another character. If your cumulative attack roll is greater than enemy's defense score inclusive of all bonuses by 15 or above, target is defeated. If they can prevent the damage with a Special Ability or Force Power ignore this effect.)
Vonduun Crab Armor 6 (When this character takes damage, he can reduce the damage dealt by 10 with a save of 6)


Force Powers
Force 2
Force Renewal 1 (This character gets 1 Force point each time he activates)
Essence of Life (Force 2: When a living ally within 6 squares would be defeated, that ally makes a save of 11. On a success, that ally has 10 Hit Points instead of being defeated.)
Force Chain Lightning 2 (Force 2, replaces attacks, range 6, 30 Damage to target and all adjacent characters)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)


Commander Effect
When this character is attacked by an adjacent enemy, all followers adjacent to that enemy may make an immediate attack against it. When an allied Force User is defeated allied Force Users heal 30 Hit Points.







Darth Malgus 
Sith
9/60 Critical Strike Part II


Cost:  60  
Hit Points: 130
Defense: 21
Attack: 14
Damage: 20
Rarity: Rare 
Base: Medium 
Gender: Male 


Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Attack Overdrive (Use on this character's turn, this character takes 20 Damage to gain +4 Attack until the end of its turn.)
Defensive Overdrive (When damaged by an adjacent enemy this character may take an extra 10 Damage and make an immediate attack.)
Radiant Hatred (Triggered immediately when this character is not at full Hit Points, adjacent characters without a Force Rating take 10 damage. Whenever this character becomes adjacent to a character without a Force Rating that character immediately takes 10 damage.)
Sun Djem Mastery (Any time this character attacks an adjacent enemy and their attack score inclusive of all bonuses is greater than 10 of targets defense with all inclusive bonuses attack does no damage and target is -20 Damage for the rest of the Skirmish. If target can avoid damage from this attack they may ignore this effect.)


Force Powers
Force 2
Force Renewal 1 (This character gets 1 Force point each time he activates)
Force Lightning 3 (Force 3, replaces turn: range 6; 40 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 11.)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Sith Rage (Force 1: +10 Damage on all attacks this turn)


Commander Effect
Fringe allies gain Jedi Hunter



Marka Ragnos, Dark Force Spirit
Sith
10/60 Critical Strike Part II


Cost: 22  
Hit Points: --
Defense: --
Attack: --
Damage: --
Rarity: Very Rare 
Base: Medium 
Gender: Male 


Special Abilities
Unique
Dark Curse (All enemy characters this character moves through or move through it are -4 Attack, -4 Defense and -4 on all saves until the end of their next turn, Save 11. All living characters adjacent to this character are -2 Attack, -2 Speed.)
Dark Spirit (Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. At the start of the skirmish, choose a Unique allied character with a Force rating. That ally gains Force Renewal 1 and Sith Rage while within 4 squares of this character. This character is defeated if the chosen ally is defeated. An enemy within 6 squares can spend 1 Force point to defeat this character; save 11. This effect replaces that enemy's attacks.)
Ethereal Form (At the beginning of this character's turn, it may change it's base size one level. It must end it's turn in a legal space.)
Speed 4 (Can move only 4 squares and attack, or 8 squares without attacking)


Force Powers
Force 3
Body Thief (Force 2, Use when an ally defeats an enemy within 2 squares of this character. Remove this character from the map and place the defeated enemy in a square this character occupied. This character uses the defeated enemy's printed statistics except for HP & DF, which remains the same (--). Your opponent does not score points for eliminating this character until the replacement character is defeated. This character is still defeated the same as a Dark Spirit but may make attacks and function as the replacement character.)


Commander Effect
Corrupted enemies take 30 Damage at the end of the round.





Sycophant 
Sith
11/60 Critical Strike Part II


Cost:  18  
Hit Points: 80
Defense: 16
Attack: 7
Damage: 20
Rarity: Common 
Base: Medium 
Gender: Male 


Special Abilities
Synergy (+4 Attack, +4 Defense when within 6 squares of a Sith character whose cost is greater than 50.)
Melee Attack (Can attack only adjacent enemies)
Force Leech (This character may spend an adjacent ally's Force points as if they were his own. (They still can't spend Force points more than once per turn and can't combine its own Force points their's.))


Force Powers
Force 2
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Lightsaber Sweep (Force 1, replaces attacks: Can attack each adjacent enemy once)





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