Sunday, June 24, 2012

Critical Strike Part II

Separatist


B2-AA Air Assault Super Battle Droid 
Separatist
19/60 Critical Strike Part II




Cost:  18  
Hit Points: 50
Defense: 15
Attack: 6
Damage: 20
Rarity: Uncommon 
Base: Medium 
Gender: It 


Special Abilities
Droid (Immune to critical hits; not subject to commander effects)
Charging Fire (Replaces turn: Can move up to double speed, then attack)
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Self-Destruct 30 (When this character is defeated, each adjacent character takes 30 damage)





B2-HA Series Super Battle Droid 
Separatist
20/60 Critical Strike Part II


Cost:  15  
Hit Points: 40
Defense: 14
Attack: 4
Damage: 20
Rarity: Uncommon 
Base: Medium 
Gender: It 


Special Abilities
Droid (Immune to critical hits; not subject to commander effects)
Dual-Missiles 30 (Replaces attacks: sight; target and to each character adjacent to that target make 2 saves of 11, 30 Damage for each failed save.)
Relay Orders (Each allied commander can count distance from this character as well as from itself for the purpose of commander effects)


Commander Effect
Droids are subject to this effect: Allied characters whose name contains Battle Droid gain Lightning Speed (Whenever this character damages an enemy, this character has +4 Speed until end of its next turn.)





Colonel Mazzi 
Separatist
21/60 Critical Strike Part II


Cost:  24  
Hit Points: 70
Defense: 16
Attack: 8
Damage: 20
Rarity: Rare 
Base: Medium 
Gender: Male 


Special Abilities
Unique
Affinity (May be in an Imperial squad.)
Grenades 30 (Replaces attacks: range 6; 30 damage to target and to each character adjacent to that target; save 11)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)


Commander Effect
Living Separatist commandos may be in your squad. Commando followers gain Extra Attack.


Following the Battle of Jabiim, Colonel Mazzi took command of the Nimbus Commandos allying the unit with the Galactic Empire, to crush the remaining Jabiimi Loyalists.





DRK-1 Dark Eye Probe Droid 
Separatist
22/60 Critical Strike Part II


Cost:  14  
Hit Points: 20
Defense: 18
Attack: 0
Damage: 0
Rarity: Common 
Base: Small 
Gender: It 


Special Abilities
Droid (Immune to critical hits; not subject to commander effects)
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Grenades 10 (Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11)
It's a Trap! (Enemies with Stealth within 6 squares lose Stealth)
Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Targeting (Until the end of the round, target enemy has -4 Defense)


Darth Maul carried three Dark Eye probe droids aboard Scimitar during his time as the apprentice of Darth Sidious.





Nimbus Commando Captain 
Separatist
23/60 Critical Strike Part II


Cost: 16  
Hit Points: 50
Defense: 16
Attack: 8
Damage: 20
Rarity: Uncommon 
Base: Medium 
Gender: Male 


Special Abilities
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Speed 8 (Can move up to 8 squares and attack, or 16 squares without attacking)
Stable Footing (Not slowed by difficult terrain or low objects.)
Grenades 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target; save 11)


Commander Effect
Allied commandos gain Speed 8 and Stable Footing.


The Nimbus commandos were recruited to be the Separatist equivalent of the Galactic Republic's clone commando units that were wreaking havoc on the CIS.




No comments: