Wednesday, June 27, 2012

Critical Strike Part II

Republic







Bene 
Republic
12/60 Critical Strike Part II


Cost:  13  
Hit Points: 60
Defense: 16
Attack: 7
Damage: 20
Rarity: Rare 
Base: Medium 
Gender: Female 


Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Confidence Building Attack (If this character misses an attack, it gains +1 Attack until the end of the skirmish. This bonus stacks.)
Desperation (Usable on this character's turn, may choose to take 10 damage at the end of this turn and have +4 Attack and +10 damage this turn.)


Force Powers
Force 2
Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11)
Meditative Renewal (If this character does not move on its turn they gain 1 Force Point.)


Padawan Bene was stationed at the Temple when Supreme Chancellor Palpatine betrayed the Jedi Order and issued Contingency Order 66






Clone Assassin 
Republic
13/60 Critical Strike Part II


Cost:  28  
Hit Points: 50
Defense: 17
Attack: 10
Damage: 10
Rarity: Uncommon 
Base: Medium 
Gender: Male 


Special Abilities
Order 66
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Ambush (This character can move and then make all his attacks against 1 enemy who has not activated this round)
Assassin (+4 Attack and +10 Damage against living enemies)
Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
Lightsaber Resistance (+2 Defense when attacked by an adjacent enemy with a Force rating)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Teräs Käsi Style (Whenever this character takes damage from a melee attack, reduce the damage dealt by 10)









Clone Commander Faie 
Republic
14/60 Critical Strike Part II


Cost:  21  
Hit Points: 60
Defense: 15
Attack: 11
Damage: 30
Rarity: Rare 
Base: Medium 
Gender: Male 


Special Abilities
Unique
Order 66


Commander Effect
Whenever an allied character with Order 66 is missed by an attack they may make an immediate attack





Obi-Wan 
Republic
15/60 Critical Strike Part II


Cost:  36  
Hit Points: 90
Defense: 19
Attack: 14
Damage: 20
Rarity: Rare 
Base: Medium 
Gender: Male 


Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Not So Close (When an adjacent enemy misses this character with an attack; this character may move 1 square in any direction and make an attack at +12 Attack, 20 Damage against the attacker. This move does not provoke attacks of opportunity and this attack does not count as a Melee Attack.)
Tumbler (This character does not provoke attacks of opportunity.)


Force Powers
Force 5
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Force Push 2 (Force 2, replaces attacks: range 6; 20 damage; push back target 2 squares if Huge or smaller)



Obi-Wan on 105-K Lancer Bike
Republic
16/60


Cost:  61  
Hit Points: 100
Defense: 22
Attack: 15
Damage: 20
Rarity: Very Rare 
Base: Large 
Gender: Male 


Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Passing Shot (During this character's move, it can attack one enemy that is a legal target and continue moving. This ability is usable only on this character's turn. The square from which this character makes an attack must be a legal square to end movement in, even if it the character has not yet ended its movement. During its move this character may not move directly back into a square it has just left.)
Persistent Rider (Use when this character is defeated; On a successful save of 11, place a character whose name contains Kenobi with a cost of 36 or less in a square formerly occupied by this character.)
Speed 12 (Can move up to 12 squares and attack, or 24 squares without attacking)


Force Powers
Force 5
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Lightsaber Precision 2 (Force 2: +20 Damage on next attack)
Master Speed (Force 1: This character can move 6 extra squares on his turn as part of his move)





Ry-Gaul, Jedi Master 
Republic
17/60 Critical Strike Part II


Cost:  29  
Hit Points: 100
Defense: 20
Attack: 12
Damage: 20
Rarity: Very Rare 
Base: Medium 
Gender: Male 


Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Cunning Twin Attack (Whenever this character attacks an unactivated enemy, it makes one extra attack against the same target.)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)


Force Powers
Force 2
Force Renewal 1 (This character gets 1 Force point each time he activates)
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Lightsaber Throw 2 (Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target.)


No one orders the Jedi. We accept requests. Then we decide.





Tsui Choi 
Republic
18/60


Cost:  52  
Hit Points: 100
Defense: 20
Attack: 12
Damage: 20
Rarity: Very Rare 
Base: Small 
Gender: Male 


Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Ataru Style Mastery (+4 Attack and Twin Attack if exactly 1 enemy is within 6 squares)
Decorum (This character cannot attack until it has taken damage or an ally has been defeated.)
Pilot
Sai Cha (An adjacent enemy who is hit by an attack from this character with an attack score greater than 15 higher than their Defense score is defeated regardless of hit points. If enemy can prevent damage ignore this effect. Bodyguard that takes damage from this attack is defeated.)
Size Advantage (+10 Damage against Medium or larger enemies)


Force Powers
Force 1
Force Renewal 1 (This character gets 1 Force point each time he activates)
Force Leap (Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Lightsaber Sweep (Force 1, replaces attacks: Can attack each adjacent enemy once)












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