Tuesday, June 19, 2012

Critical Strike Part II

Old Republic





Admiral Varko 
Old Republic
1/60


Cost: 26  
Hit Points: 40
Defense: 15
Attack: 5
Damage: 10
Rarity: Rare 
Base: Medium 
Gender: Male 


Special Abilities
Unique
Affinity (A character whose name contains Malak may be in your squad regardless of faction.)
Gravity Well Projection (Replaces turn; Character's with Flight gain Speed 2 and all other characters can only move at half speed until the end of this character's next turn.)


Commander Effect
Followers can move 2 extra squares on their turns as part of their move.


Varko was an admiral in Darth Malak's fleet and assumed Saul Karath's position as Malak's second-in-command when Karath was killed by Carth Onasi.









Awdrysta Pina 
Old Republic
2/60


Cost:  42  
Hit Points: 130
Defense: 21
Attack: 11
Damage: 20
Rarity: Very Rare 
Base: Medium 
Gender: Male 


Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Niman Style Mastery (+4 Attack and +4 Defense while this character has more than half Hit Points remaining)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)


Force Powers
Force 2
Force Renewal 1 (This character gets 1 Force point each time he activates)
Morichro (Force 4: Replaces turn, an adjacent enemy is unable to activate, or make attacks of opportunity as long as this character remains adjacent or until it takes damage.)





Hutt Senator 
Old Republic
3/60


Cost:  31  
Hit Points: 80
Defense: 16
Attack: 6
Damage: 20
Rarity: Common 
Base: Large 
Gender: Male 


Special Abilities
Melee Attack (Can attack only adjacent enemies)
Decorum (This character cannot attack until it has taken damage or an ally has been defeated.)
Diplomat (If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent)
Old Republic Reserves 20 (If you roll exactly 11 for initiative, you can add up to 20 points of Old Republic characters to your squad immediately before your first activation of the round)
Speed 4 (Can move only 4 squares and attack, or 8 squares without attacking)


Commander Effect
Living allies within 3 squares of the center of the map Heal 20 Hit Points at the end of the round.







Master Vandar Tokare 
Old Republic
4/60


Cost:  39  
Hit Points: 90
Defense: 22
Attack: 14
Damage: 20
Rarity: Very Rare 
Base: Small 
Gender: Male 


Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Ataru Style (+4 Attack if exactly 1 enemy is within 6 squares)


Force Powers
Force 3
Force Renewal 1 (This character gets 1 Force point each time he activates)
Force Flight (Force 1: This character gains Flight this turn.)
Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Lightsaber Throw 2 (Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target.)
Sever Force (Force 3: replaces turn; Target adjacent character cannot spend Force points for the rest of the skirmish)


Zayne Carrick, who had been a student of his before being apprenticed to Lucien Draay, sought the help of Master Vandar in the wake of the Padawan Massacre of Taris, for which he had been framed.





Republic Army Recon Commando 
Old Republic
5/60


Cost:  16  
Hit Points: 40
Defense: 17
Attack: 6
Damage: 10
Rarity: Uncommon 
Base: Medium 
Gender: Male 


Special Abilities
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)





Republic Trooper 
Old Republic
6/60


Cost: 24  
Hit Points: 60
Defense: 17
Attack: 9
Damage: 20
Rarity: Common 
Base: Medium 
Gender: Male 


Special Abilities
Charging Fire (Replaces turn: Can move up to double speed, then attack)
Coordinated Action (All characters in your squad named Republic Trooper must activate as a single activation.)







Shadow 
Old Republic
7/60


Cost:  27  
Hit Points: 100
Defense: 19
Attack: 12
Damage: 20
Rarity: Uncommon 
Base: Medium 
Gender: Male 


Special Abilities
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Sith Hunter (+4 Attack and +10 Damage against Sith enemies)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Vanish (Replaces attacks: This character gains Invisible (Cannot be targeted by nonadjacent enemies) until end of its next turn or until it attacks.)


Force Powers
Force 3
Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Lightsaber Sweep (Force 1, replaces attacks: Can attack each adjacent enemy once)


Shadows were sent to destroy anything and everything connected with the Sith and their followers.







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