Separatists
Darth Maul, Sith Lord
Separatist
23/60
Cost: 72
Hit Points: 140
Defense: 20
Attack: 14
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Cho Mok (On an attack against an adjacent enemy if the attack roll inclusive of all bonus is greater than 15 above the target's defense stat including all bonuses target gains Speed 1 for the rest of the skirmish. If target can prevent damage with a Special Ability or Force Power they can ignore this effect. If damage is assigned to character through Bodyguard Special Ability, that character is Speed 1 for the rest of the skirmish.)
Focused Hate (When this character activates, choose one target enemy. Until start of this character's next turn, whenever the target misses an attack, this character can make an immediate attack against that character.)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Payback (+10 Damage against enemies who have damaged this character.)
Rolling Attack (Whenever this character hits with an attack, it may immediately move 2 squares. This move does not provoke Attacks of Opportunity and does not prevent the use of extra attacks.)
Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
Vicious Attack (Triple damage instead of double on a critical hit)
Force Powers
Force 4
Jung Ma Lightsaber Sweep (Force 4, replaces attacks: Can attack each adjacent enemy, each attack made by this character with this Force power is treated as a natural 20. If combined with Twin Attack only the first Attack against each character is considered a natural 20.)
Sith Rage (Force 1: +10 Damage on all attacks this turn)
He's a killing machine!
NR-N99 Persuader-class Droid Enforcer
Separatist
24/60
Cost: 48
Hit Points: 160
Defense: 14
Attack: 8
Damage: 30
Rarity: Uncommon
Base: Huge
Gender: It
Special Abilities
Droid (Immune to critical hits; not subject to commander effects)
Bantha Trample (Replaces turn: Move up to double speed, then attack every legal target once at +20 Damage. Push back Huge or smaller characters to 2 squares from this character. This movement does not provoke attacks of opportunity. Doors do not impede this character's movement this turn. All adjacent doors count as open; remain open for the rest of the skirmish and cannot be closed)
Grenades 40 (Replaces attacks: range 6; 40 damage to target and to each character adjacent to that target; save 11)
Ion Gun +20 (+20 Damage against nonliving characters)
Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
Rigid (Can't squeeze)
Speed 10 (Can move up to 10 squares and attack, or 20 squares without attacking)
Stable Footing (Not slowed by difficult terrain or low objects.)
Troop Cart (This character can transport up to 1 Large ally or 2 Small or Medium allies who end their moves adjacent to it. Remove those allies from the battle grid; they move simultaneously with this character, have cover, and are considered adjacent to it. They can make attacks, counting distance from this character. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, all transported allies are also defeated; save 6.)
At a speed of 60 kilometers per hour, the CA Tank Droid had no trouble ramming through walls and mowing down obstacles in its way.
OOM Command Battle Droid
Separatist
25/60
Cost: 12
Hit Points: 30
Defense: 14
Attack: 3
Damage: 10
Rarity: Common
Base: Medium
Gender: Male
Special Abilities
Droid (Immune to critical hits; not subject to commander effects)
Attack Position (Adjacent ally with Mounted Weapon gains Crew Stations (This character can transport up to 2 Small or Medium allies that have a name or Special Ability that contains Pilot or Gunner. Those allies remain in play off the battle grid; they move simultaneously with this character and are considered to be adjacent to it. A transported ally can return to the battle grid immediately before your first activation of the round. A transported ally with a Force Rating may return to the battle grid immediately before they activate and take their turn as normal. If this character is defeated, all transported allies are also defeated; save 6.))
Crack Gunner +10 (Can combine fire with adjacent allies who have Mounted Weapon, granting +10 Damage. The attack cannot be prevented or redirected)
Relay Orders (Each allied commander can count distance from this character as well as from itself for the purpose of commander effects)
Commander Effect
Separatist Droid followers gain Gunner. Droid followers with Mounted Weapon gain Crew Stations.
IG-227 Hailfire-class Droid
Separatist
26/60
Cost: 41
Hit Points: 60
Defense: 14
Attack: 8
Damage: 20
Rarity: Uncommon
Base: Huge
Gender: It
Special Abilities
Droid (Immune to critical hits; not subject to commander effects)
Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
Dual-Missiles 40 (Replaces attacks: sight; target and to each character adjacent to that target make 2 saves of 11, 40 Damage for each failed save.)
Guided Rocket 30 (Replaces attacks: sight; 30 damage to target and to each character adjacent to that target; save 16)
Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
Rigid (Can't squeeze)
Speed 12 (Can move up to 12 squares and attack, or 24 squares without attacking)
Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)
"Be careful, Mace! Their missiles are lethal!" ―Luminara Unduli to Mace Windu
Scorpenek Annihilator Droid
Separatist
27/60
Cost: 52
Hit Points: 90
Defense: 15
Attack: 10
Damage: 20
Rarity: Uncommon
Base: Huge
Gender: It
Special Abilities
Droid (Immune to critical hits; not subject to commander effects)
Double Attack (On its turn, this character can make 1 extra attack instead of moving)
Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)
Advanced Shields 2 (When this character takes damage, make 2 saves; each roll of 6 reduces the damage dealt by 10)
Backlash (This character can move and then make all of its attacks against 1 enemy who has already activated this round)
Energy Shield (When this character or an adjacent character is hit by an attack from an enemy that is not adjacent to either, that character takes no damage and the attacker takes damage equal to the prevented damage; the attacker can avoid this effect with a save of 11.)
Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
Spelunker Probe Droid
Separatist
28/60
Cost: 7
Hit Points: 30
Defense: 14
Attack: 1
Damage: 10
Rarity: Common
Base: Large
Gender: It
Special Abilities
Droid (Immune to critical hits; not subject to commander effects)
Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
Wall Climber (This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square it occupies and a square it is moving into are adjacent to a wall)
Many Spelunker probe droids were later redesigned into chameleon droids for military service in the Clone Wars.
Tyranus
Separatist
29/60
Cost: 62
Hit Points: 130
Defense: 21
Attack: 16
Damage: 20
Rarity: Rare
Base: Medium
Gender: Male
Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
Cho Mai (If this character rolls a natural 20 on an attack, the target is -20 Damage for the rest of the skirmish. If the target can negate the damage from this attack they may ignore this effect.)
Makashi Style Mastery (When hit by a melee attack, this character takes no damage with a save of 11. Shii-Cho, Soresu, Ataru, and Niman Style cannot be used against this character.)
Shiim (+10 Damage against adjacent enemy if Attack roll exactly meets Defense stat. If the target makes a save roll of exactly 20 to negate the damage, target gains +10 damage on all attacks for the rest of the skirmish.)
Superior Technique (On this character's turn while adjacent to 1 enemy character, this character may move 2 squares adjacent to the same enemy without provoking attacks of opportunity. This action does not count as movement and does not prevent the use of extra attacks.)
Force Powers
Force 3
Force Renewal 1 (This character gets 1 Force point each time he activates)
Sith Lightning 30 (Force 2, replaces attacks: range 6; 30 damage)
Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
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