Rebels
Bria Tharen
Rebel
30/60
Cost: 36
Hit Points: 80
Defense: 19
Attack: 11
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Female
Special Abilities
Unique
Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target)
Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)
Commander Effect
Red Hand followers gain Double Attack and Commando
Tharen proved to be a capable and adept commander, demanding nothing less than excellence from her troops.
Commander Hudsol
Rebel
31/60
Cost: 27
Hit Points: 60
Defense: 15
Attack: 5
Damage: 10
Rarity: Rare
Base: Medium
Gender: Male
Special Abilities
Unique
Intrepid (Once per round, after all activations on both sides have been played, this character can immediately move up to its speed before round is finished. This does not count as an activation and this character must take their turn as normal during the round.)
Rapport (This character costs 1 less in squad with a character whose name contains Dodonna)
Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
Tactician +4 (Add +4 to the initiative roll except on a roll of 1)
Commander Effect
Allied characters are treated as having the same name as each other, only for purposes of special abilities whose name contains Squad. At the beginning of the round one allied pilot character may move up to their speed and make an immediate attack. This does not count as an activation.
General Kenobi of the Jundland Wastes
Rebel
32/60
Cost:49
Hit Points: 110
Defense: 22
Attack: 14
Damage: 20
Rarity: Rare
Base: Medium
Gender: Male
Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Cho Sun (On an attack against an adjacent enemy if the attack roll inclusive of all bonus is greater than 15 above the enemy's defense stat including all bonuses target is -20 Damage for the rest of the skirmish. If target can prevent damage with a Special Ability or Force Power they can ignore this effect. If damage is assigned to character through Bodyguard Special Ability, that character is -20 Damage for the rest of the skirmish. If damage is taken target may not activate again until they can make a Save of 16 at the beginning of their next turn.)
Painful Screech (Replaces attacks: 10 damage to each character within 3 squares)
Soresu Style Mastery (When hit by an attack, this character takes no damage with a save of 11)
Sneak Attack (When an adjacent enemy makes a attack against an ally; make an immediate attack against attacker.)
Force Powers
Force 5
Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
Lightsaber Sweep (Force 1, replaces attacks: Can attack each adjacent enemy once)
I wonder if she means old Ben Kenobi
Lak Sivrak
Rebel
33/60
Cost: 19
Hit Points: 70
Defense: 16
Attack: 6
Damage: 10
Rarity: Rare
Base: Medium
Gender: Male
Special Abilities
Unique
Pilot
Loner (+4 Attack if no allies are within 6 squares)
Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Reactive Shot (When hit by an attack from a non-adjacent enemy this character may make an immediate attack.)
Princess Leia of Detention Block AA-23
Rebel
34/60
Cost: X
Hit Points: --
Defense: --
Attack: --
Damage: --
Rarity: Very Rare
Base: Medium
Gender: Female
Special Abilities
Unique
Prisoner (During setup, choose another character whose name contains Leia. This character's point cost X is 1/4 the printed cost of the chosen character. An opponent sets up this character along with his or her squad adjacent to a commander or their highest cost character. This character cannot be activated, cannot move, open doors, and does not count as a legal target. Its space cannot be entered, and it does not provide cover. An adjacent medium based enemy character may move this character by replacing attacks and moving simultaneously with this character. If a medium base or smaller ally ends its turn adjacent to this character, you may immediately remove this character from play and place the chosen character in its space. The newly placed character can activate this round.)
This is some rescue! You came in here, but didn't you have a plan for getting out?
Rebel Demolitionist
Rebel
35/60
Cost: 6
Hit Points: 10
Defense: 13
Attack: 4
Damage: 10
Rarity: Common
Base: Medium
Gender: Male
Special Abilities
Demolition Charge (Replaces turn: 1 adjacent Huge or larger enemy with Mounted Weapon is defeated; save 6)
Satchel Charge (Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)
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