Republic
Clone Flame Trooper
Republic
13/60
Cost: 11
Hit Points: 30
Defense: 15
Attack: 6
Damage: 10
Rarity: Common
Base: Medium
Gender: Male
Special Abilities
Order 66
Flamethrower 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target)
Clone Trooper on AT-RT
Republic
14/60
Cost: 32
Hit Points: 100
Defense: 16
Attack: 10
Damage: 40
Rarity: Uncommon
Base: Large
Gender: Male
Special Abilities
Order 66
Accelerate (This character can move up to 24 squares if he does not attack)
Grenades 30 (Replaces attacks: range 6; 30 damage to target and to each character adjacent to that target; save 11)
Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
Rigid (Can't squeeze)
Speed 8 (Can move up to 8 squares and attack, or 16 squares without attacking)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Commander Neyo on BARC Speeder
Republic
15/60
Cost: 30
Hit Points: 80
Defense: 18
Attack: 11
Damage: 20
Rarity: Rare
Base: Huge
Gender: Male
Special Abilities
Unique
Order 66
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Passing Shot (During this character's move, it can attack one enemy that is a legal target and continue moving. This ability is usable only on this character's turn. The square from which this character makes an attack must be a legal square to end movement in, even if it the character has not yet ended its movement. During its move this character may not move directly back into a square it has just left.)
Speed 16 (Can move up to 16 squares and attack, or 32 squares without attacking)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Commander Effect
Allies whose name contains Speeder gain Evade.
Neyo became one of the coldest and unfeeling clones in his training class, creating a laconic, almost morbid personality
Elite Clone Gunner
Republic
16/60
Cost: 11
Hit Points: 20
Defense: 15
Attack: 8
Damage: 20
Rarity: Common
Base: Medium
Gender: Male
Special Abilities
Order 66
Crack Gunner +10 (Can combine fire with adjacent allies who have Mounted Weapon, granting +10 Damage. The attack cannot be prevented or redirected)
Industrial Repair 20 (Replaces attacks: touch; remove 20 damage from 1 character with Mounted Weapon)
Rangefinder (Replaces attacks: Adjacent allies who do not move get +4 Attack against nonadjacent enemies this round)
Goji
Republic
17/60
Cost: 14
Hit Points: 50
Defense: 14
Attack: 6
Damage: 20
Rarity: Rare
Base: Medium
Gender: Male
Special Abilities
Unique
Order 66
Attack Position (Adjacent ally with Mounted Weapon gains Crew Stations (This character can transport up to 2 Small or Medium allies that have a name or Special Ability that contains Pilot or Gunner. Those allies remain in play off the battle grid; they move simultaneously with this character and are considered to be adjacent to it. A transported ally can return to the battle grid immediately before your first activation of the round. A transported ally with a Force Rating may return to the battle grid immediately before they activate and take their turn as normal. If this character is defeated, all transported allies are also defeated; save 6.))
Crack Gunner +10 (Can combine fire with adjacent allies who have Mounted Weapon, granting +10 Damage. The attack cannot be prevented or redirected)
Splash 20 (If this character's attack hits, all characters adjacent to the target take 20 damage; save 11. If the attack misses, the target and all adjacent characters take 20 damage; save 11.)
Commander Effect
Allies with a name or special ability that contains Pilot or Gunner gain Attack Position. Followers with Mounted Weapon gain Greater Mobile Attack.
"Goji" was the nickname of a clone trooper pilot who was the leader of Red Squadron in the Grand Army of the Republic during the Clone Wars.
Mace Windu of Geonosis
Republic
18/60
Cost: 73
Hit Points: 150
Defense: 22
Attack: 16
Damage: 20
Rarity: Rare
Base: Medium
Gender: Male
Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
Payback (+10 Damage against enemies who have damaged this character.)
Sai Cha (An adjacent enemy who is hit by an attack from this character with an attack score greater than 15 higher than their Defense score is defeated regardless of hit points. If enemy can prevent damage ignore this effect. Bodyguard that takes damage from this attack is defeated.)
Vaapad-Style Fighting (Scores a critical hit on an attack roll of natural 18, 19, or 20)
Force Powers
Force 2
Force Renewal 1 (This character gets 1 Force point each time he activates)
Force Absorb (Force 2: Cancel a Force power used by an adjacent character)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)
Use the Force (Force 3: This character's next attack roll counts as a natural 20)
Commander Effect
Followers score critical hit on natural roll of 16 or higher against wounded enemies.
Master Kenobi
Republic
19/60
Cost: 59
Hit Points: 120
Defense: 21
Attack: 15
Damage: 20
Rarity: Rare
Base: Medium
Gender: Male
Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Soresu Style Mastery (When hit by an attack, this character takes no damage with a save of 11)
Cho Sun (On an attack against an adjacent enemy if the attack roll inclusive of all bonus is greater than 15 above the enemy's defense stat including all bonuses target is -20 Damage for the rest of the skirmish. If target can prevent damage with a Special Ability or Force Power they can ignore this effect. If damage is assigned to character through Bodyguard Special Ability, that character is -20 Damage for the rest of the skirmish. If damage is taken target may not activate again until they can make a Save of 16 at the beginning of their next turn.)
Jedi Reflexes (This character can make an attack of opportunity against an enemy character that moves into or out of an adjacent square. Characters with special abilities that ignore characters while moving are subject to this ability.)
Quick Reactions (+6 Attack when making attacks of opportunity)
Mou Kei (On an Attack of Opportunity if this character makes an attack roll inclusive of all bonus is greater than 20 above the target's defense stat including all bonuses target is -20 Damage and Speed 1 for the rest of the skirmish. If target can prevent damage with a Special Ability or Force Power they can ignore this effect. If damage is assigned to character through Bodyguard Special Ability, that character is -20 Damage and Speed 1 for the rest of the skirmish.)
Force Powers
Force 5
Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
Jedi Master (This character may use Force Powers of an ally with a lower cost, as if this character had that Force Power. This character cannot gain Force Points through this ability and must spend their own Force Points to activate the Force Power.)
Commander Effect
Allies whose name contains Jedi Master, gain Jedi Master ( This character may use Force Powers of an ally, as if this character had that Force Power.)
Naboo Security Speeder
Republic
20/60
Cost: 22
Hit Points: 70
Defense: 15
Attack: 7
Damage: 20
Rarity: Uncommon
Base: Huge
Gender: It
Special Abilities
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
Penetration 10 (Enemies' Damage Reduction is reduced by 10 against this character's attacks)
Speed 12 (Can move up to 12 squares and attack, or 24 squares without attacking)
Troop Cart (This character can transport up to 1 Large ally or 2 Small or Medium allies who end their moves adjacent to it. Remove those allies from the battle grid; they move simultaneously with this character, have cover, and are considered adjacent to it. They can make attacks, counting distance from this character. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, all transported allies are also defeated; save 6.)
The military variant of the Seraph-class urban landspeeder, also known as the Flash Speeder, was a small landspeeder used by the Naboo Royal Security Forces as a patrol craft, and personnel transport.
Swamp Speeder
Republic
21/60
Cost: 46
Hit Points: 90
Defense: 15
Attack: 9
Damage: 20
Rarity: Uncommon
Base: Huge
Gender: It
Special Abilities
Order 66
Double Attack (On its turn, this character can make 1 extra attack instead of moving)
Twin Attack (Whenever this character attacks, it makes 1 extra attack against the same target)
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Mount (This character can transport 1 Small or Medium ally who ends their move adjacent to it. Remove that ally from the battle grid; they move simultaneously with this character, have cover, and are considered adjacent to it. They can make attacks, counting distance from this character. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, the transported ally is also defeated; save 6.)
Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
Penetration 10 (Enemies' Damage Reduction is reduced by 10 against this character's attacks)
Rigid (Can't squeeze)
Speed 10 (Can move up to 10 squares and attack, or 20 squares without attacking)
Yoda, Master of the Order
Republic
22/60
Cost: 84
Hit Points: 150
Defense: 22
Attack: 15
Damage: 20
Rarity: Very Rare
Base: Small
Gender: Male
Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Ataru Style Mastery (+4 Attack and Twin Attack if exactly 1 enemy is within 6 squares)
Agile (At the end of this character's turn, it may move 3 squares. This does not provoke attacks of opportunity and does not prevent the use of extra attacks.)
Size Advantage (+10 Damage against Medium or larger enemies)
Staggered Activation 4 (This character may activate up to 4 times per round. When wounded it may only activate twice per round.)
Force Powers
Force 4
Force Renewal 1 (This character gets 1 Force point each time he activates)
Greater Lightsaber Defense (Force 2: When hit by an attack, for the rest of the round this character takes no damage from attacks, save 6.)
Master of the Force 3 (May spend Force points up to 3 times in a single turn)
Sun Djem Mastery (Force 4; Range 6, Replaces attacks: Target one enemy with whose cost is at least 40 points lower than this character. That character is -20 Damage for the rest of the Skirmish, Save 16 to negate.)
Sai Cha Lightsaber Sweep ((Force; 6 Force points) Instead of making its normal attack or attacks, a character using this Force power makes one attack against each enemy adjacent to it instead of using the targeting rules. Each attack counts a natural 20 and each target is defeated if they cannot prevent the damage from this attack. A character can move normally on the turn that it uses this Force power. If combined with Twin Attack, only the first Attack against each target is considered a natural 20.)
Commander Effect
Allied Force Users gain Sun Djem (Any time this character attacks an adjacent enemy and their attack score inclusive of all bonuses is greater than 15 of targets defense with all inclusive bonuses attack does no damage and target is -20 Damage for the rest of the Skirmish.)
That Yoda is real ball of fire when he gets going.
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