Wednesday, May 30, 2012

Knight Models Sandtrooper 5 Pack -New for June

Knight Models continues their trend of alternating their (mostly) regular monthly releases between OT and Prequel Army builder packs with the long awaited Sandtroopers. They are not 100% accurate, missing the little diamond plate that goes on the knee but they do look great and will likely easily be able to mix and match with the previously released Stormtrooper 5 Pack. Could there be a Dewback in this line's future, let's hope so.






Sunday, May 13, 2012

Critical Strike Part I

Vong


Artillery Beast 
Yuuzhan Vong
55/60

Cost:    25  
Hit Points: 130
Defense: 12
Attack: --
Damage: --
Rarity: Uncommon 
Base: Huge 
Gender: It 

Special Abilities
Fire Support Mission (Replaces turn: Choose 1 enemy within line of sight, ignoring cover, 60 damage to target enemy and every character within 2 squares; save 6. A successful save reduces the damage to 10.)
Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities)
Speed 4 (Can move only 4 squares and attack, or 8 squares without attacking)
Vonduun Crab Armor 2 (When this character takes damage, it can reduce the damage dealt by 10 with a save of 2)

The artillery beast was the main artillery weapon of the Yuuzhan Vong.




Udelen 
Yuuzhan Vong
56/60

Cost:   37  
Hit Points: 70
Defense: 18
Attack: 10
Damage: 10
Rarity: Very Rare 
Base: Medium 
Gender: Male 

Special Abilities
Unique (counts as Nom Anor)
Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
Diplomat (If an attacker has line of sight to any enemies without Diplomat, this character is not a legal target and does not count as the nearest enemy, even if adjacent)
Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities)
Hidden Attack (+20 damage against enemies that it does not have Line of Sight to at the beginning of its turn)
Mobile Attack (Can move both before and after attacking)

Commander Effect
Your squad may include Mandalorian characters. Followers gain Poison +20.






Vagh Rodiek 
Yuuzhan Vong
57/60

Cost:     16  
Hit Points: 60
Defense: 14
Attack: 7
Damage: 20
Rarity: Common 
Base: Medium 
Gender: Male 

Special Abilities
Melee Attack (Can attack only adjacent enemies)
Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities)
Slave (This character has Savage and -2 Defense unless an allied commander is within 6 squares)
Vonduun Crab Armor 11 (When this character takes damage, he can reduce the damage dealt by 10 with a save of 11)
Wall Climber (This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square he occupies and a square he is moving into are adjacent to a wall)

The Vagh Rodiek are Rodians shaped by the Yuuzhan Vong to use as war beasts during the Yuuzhan Vong War.




Vo Lian 
Yuuzhan Vong
58/60

Cost:   16  
Hit Points: 60
Defense: 16
Attack: 6
Damage: 10
Rarity: Rare 
Base: Medium 
Gender: Male 

Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Blood Frenzy (If a wounded enemy ends their move within six squares of this character, this character may immediately move adjacent.)
Double Claw Attack (On his turn, this character can make 1 extra attack instead of moving; both attacks must be against adjacent enemies)
Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities)
Merciless 20 (+20 Damage against enemies at half Hit Points or less)
Vonduun Crab Armor 11 (When this character takes damage, he can reduce the damage dealt by 10 with a save of 11)

Commander Effect
When an ally's attack roll is a natural 16 or greater, all alies are +4 Attack for the rest of the Skirmish.

Vo Lian was an efficient and obedient Yuuzhan Vong warrior.





Yuuzhan Vong Tactician 
Yuuzhan Vong
59/60

Cost:  26  
Hit Points:  60
Defense:  17
Attack:  5
Damage:  10
Rarity: Uncommon 
Base: Medium 
Gender: Female 

Special Abilities
Melee Attack (Can attack only adjacent enemies)
Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities)
Strength From Pain (Replaces attacks, target one allied Yuuzhan Vong character within 6 squares. That character takes 10 damage and is +20 damage on it's next attack.)
Tactician +4 (Add +4 to the initiative roll except on a roll of 1)

Commander Effect
Allied Yuuzhan Vong characters gain Synergy (+4 Attack, +4 Defense when within six squares of a Yuuzhan Vong ally).




Yuuzhan Vong Warleader 
Yuuzhan Vong
60/60

Cost:     54  
Hit Points: 110
Defense: 19
Attack: 10
Damage: 10
Rarity: Uncommon 
Base: Medium 
Gender: Male 

Special Abilities
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Blood Frenzy (If a wounded enemy ends their move within six squares of this character, this character may immediately move adjacent.)
Cunning Twin Attack (Whenever this character attacks an unactivated enemy, it makes one extra attack against the same target.)
Force Immunity (Enemies cannot affect this character with Force powers, or spend Force points to reroll attacks against this character or to respond to this character's attacks and abilities)
Pack Attack (+10 damage when two or more allies are adjacent to target)
Savage Frenzy (Each time this character successfully damages an enemy with an attack it gains 20 Hit Points. This character's Hit Points can go higher than their starting level.)
Vonduun Crab Armor 6 (When this character takes damage, he can reduce the damage dealt by 10 with a save of 6)

Commander Effect
Yuuzhan Vong allies gain +10 Damage against enemies who have damaged this character and Yuuzhan Vong followers gain 10 HP whenever they defeat an enemy character.





Saturday, May 12, 2012

Critical Strike Part I

Mandos





Fenn Shysa 
Mandalorian
51/60


Cost:  43  
Hit Points: 90
Defense: 20
Attack: 10
Damage: 20
Rarity: Very Rare 
Base: Medium 
Gender: Male 


Special Abilities
Unique
Affinity (This character may be in a Separatist or Rebel squad.)
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Heal 10 (Replaces attacks: touch; remove 10 damage from a living character)
Timely Shot (If this character has not activated this round when an enemy within line of sight becomes wounded, this character may make an immediate attack and is considered activated.)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)


Commander Effect
Your squad may include non-Unique Mandalorian characters.









Mandalore the Indomitable on Basilisk 
Mandalorian
52/60


Cost:   76  
Hit Points: 160
Defense: 19
Attack: 13
Damage: 40
Rarity: Rare 
Base: Huge 
Gender: Male 

Special Abilities
Unique
Accelerate (This character can move up to 24 squares if he does not attack)
Dismount (Replaces attacks, this character may be removed from play and replaced by a character named Mandalore the Indomitable. Place the new character in a square formerly occupied by this character.)
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
Speed 10 (Can move up to 10 squares and attack, or 20 squares without attacking)
Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)

Commander Effect
Allied characters named Basilisk War Droid gain Tow Cable.

Those who fought under him came to call their new Mandalore "Indomitable" because of the fighting spirit which he had continually demonstrated in numerous battles and campaigns. 













Mandalorian Gladiator 
Mandalorian
53/60


Cost:  11  
Hit Points: 50
Defense: 15
Attack: 7
Damage: 20
Rarity: Common 
Base: Medium 
Gender: Male 


Special Abilities
Melee Attack (Can attack only adjacent enemies)
Battle Frenzy (+10 Damage when wounded.)
Paralysis (A living enemy hit by this character's attack is considered activated this round; save 11)
Rolling Cleave (Once per turn, if this character defeats an adjacent enemy by making an attack, he can immediately move 1 square and then make 1 attack against another adjacent enemy without provoking an attack of opportunity)

Mandalorian gladiators participated in arena fights for prestige.







Mandalorian Rally Master 
Mandalorian
54/60


Cost:     33  
Hit Points: 80
Defense: 20
Attack: 11
Damage: 20
Rarity: Uncommon 
Base: Medium 
Gender: Male 


Special Abilities
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Beskar'gam (When this character takes damage, he reduces the damage dealt by 10 with a save of 11)
Splash 20 (If this character's attack hits, all characters adjacent to the target take 20 damage; save 11. If the attack misses, the target and all adjacent characters take 20 damage; save 11.)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Relay Orders (Each allied commander can count distance from this character as well as from itself for the purpose of commander effects)


Commander Effect
Mandalorian followers gain Beskar'gam and Splash 10









Thursday, May 10, 2012

Critical Strike Part I

Fringe









Black Vulkars Gangleader 
Fringe
47/60


Cost:   18  
Hit Points: 50
Defense: 17
Attack: 7
Damage: 20
Rarity: Common 
Base: Medium 
Gender: Male 


Special Abilities
Affinity (a character named Sith Heavy Assault Droid may be in this character's squad regardless of faction.)
Deadeye (On this character's turn, if he doesn't move, he gets +10 Damage)


Commander Effect
Black Sun, Black Vulkar, Dark Hellion, and Mercenary followers gain Loyalist (once per turn, when an allied commander within six squares is targeted this character may make an immediate attack against that character.)


Don't ask me where I got it, do you want it or not?





Black Vulkars Maurader on Swoop Bike 
Fringe 
48/60


Cost: 19  
Hit Points: 40
Defense: 15
Attack: 6
Damage: 20
Rarity: Uncommon 
Base: Large 
Gender: Male 


Special Abilities
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Passing Shot (During this character's move, it can attack one enemy that is a legal target and continue moving. This ability is usable only on this character's turn. The square from which this character makes an attack must be a legal square to end movement in, even if it the character has not yet ended its movement. During its move this character may not move directly back into a square it has just left.)
Speed 12 (Can move up to 12 squares and attack, or 24 squares without attacking)











Ewok Catapult 
Fringe
49/60


Cost: 18  
Hit Points: 90
Defense: 14
Attack: 6
Damage: 30
Rarity: Uncommon 
Base: Huge 
Gender: It 


Special Abilities
Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map.)
Fragile 40 (This character can't attack as long as its Hit Points total is less than 40)
Gang +1 (+1 Attack against a target for each other Ewok ally within 6 squares of that target)
Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
Natural Camoflauge (This character cannot be targeted by an ememy if it has cover until an ally has taken damage, or it attacks. Characters with Ambush, Backlash, or It's a Trap! can ignore this ability for the purpose of attacking this character.)
Regeneration 10 (If this character doesn't move on its turn, remove 10 damage from it at the end of that turn)
Splash 10 (If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11.)
Wooden Construction (Immune to effects of Ion Gun. Double damage from Flamethrower.)


"«Fire the catapult!»"―Chief Chirpa





URoRRuR'R'R on Bantha 
Fringe
50/60


Cost:  46  
Hit Points: 140
Defense: 20
Attack: 10
Damage: 20
Rarity: Very Rare 
Base: Huge 
Gender: Male 


Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Tusken (This character counts as a Tusken Raider)
Bantha Trample (Replaces turn: Move up to double speed, then attack every legal target once at +20 Damage. Push back Huge or smaller characters to 2 squares from this character. This movement does not provoke attacks of opportunity. Doors do not impede this character's movement this turn. All adjacent doors count as open; remain open for the rest of the skirmish and cannot be closed)
Immediate Tusken Reserves 20 (If you roll exactly 3, 8, 13, or 18 for initiative, you can add up to 20 points of Tusken characters to your squad, adjacent to this character, immediately before your first activation of the round)
Overrun (This character is not prevented from entering squares occupied by enemy characters.)
Size Advantage (+10 Damage to Large or smaller enemies.)
Vanish (Replaces attacks: This character gains Invisible (Cannot be targeted by nonadjacent enemies) until end of its next turn or until it attacks.)


Commander Effect
Tusken allies gain Charging Fire and Vanish.


An unstoppable force astride his mighty three meter tall and 4,000 kilogram bantha mount, URoRRuR'R'R the legendarily fearless Tusken Raider leader defends Tatooine's Jundland Wastes.



Tuesday, May 8, 2012

Critical Strike Part I

New Republic







Barratk'l 
New Republic
42/60


Cost:  34  
Hit Points: 110
Defense: 19
Attack: 10
Damage: 20
Rarity: Rare 
Base: Large 
Gender: Female 


Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On her turn, this character can make 1 extra attack instead of moving)
Satchel Charge (Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)
Sneak Attack (When an adjacent enemy makes a attack against an ally; make an immediate attack against attacker.)


Force Powers
Force 4
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Lightsaber Precision (Force 1: This character gets +10 Damage on her next attack)


A female Yuzzem Jedi Master of the New Jedi Order Barratk'l served as a member of the Jedi High Council.











Kyle Katarn, Jedi Duelist
New Republic
43/60


Cost:    48  
Hit Points: 120
Defense: 18
Attack: 12
Damage: 10
Rarity: Very Rare 
Base: Medium 
Gender: Male 


Special Abilities
Unique
Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
Lightsaber (+10 Damage against adjacent enemies)
Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)


Force Powers
Force 2
Force Renewal 1 (This character gets 1 Force point each time he activates)
Flowing Water Lightsaber Technique (Force 1: When hit by a melee attack, this character takes no damage with a save of 8 and can make an immediate attack against that attacker)
Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)







Luke Skywalker, Master of the Order 
New Republic
44/60


Cost:   68  
Hit Points: 120
Defense: 22
Attack: 16
Damage: 20
Rarity: Very Rare 
Base: Medium 
Gender: Male 


Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Cho Sun (On an attack against an adjacent enemy if the attack roll inclusive of all bonus is greater than 15 above the enemy's defense stat including all bonuses target is -20 Damage for the rest of the skirmish. If target can prevent damage with a Special Ability or Force Power they can ignore this effect. If damage is assigned to character through Bodyguard Special Ability, that character is -20 Damage for the rest of the skirmish. If damage is taken target may not activate again until they can make a Save of 16 at the beginning of their next turn.)
Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)


Force Powers
Force 3
Force Renewal 2 (This character gets 2 Force points each time he activates)
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Force Alter (Force 1: range 6; any 1 enemy rerolls its last attack)
Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Lightsaber Throw 3 (Force 3, replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make an attack against the chosen enemy and against each character adjacent to that enemy.)


Commander Effect
Whenever an enemy Commander Effect is attempted to be used it is suppressed with a save of 11











New Republic Marine 
New Republic
45/60


Cost:  6  
Hit Points: 10
Defense: 15
Attack: 5
Damage: 10
Rarity: Uncommon 
Base: Medium 
Gender: Male 


Special Abilities
Vibroblade (+10 Damage against adjacent enemies)


The soldiers of the former Rebel Alliance formed the core of the New Republic Army.





Shado Vao, Jedi Master 
New Republic
46/60


Cost:  39  
Hit Points: 110
Defense: 21
Attack: 13
Damage: 20
Rarity: Rare 
Base: Medium 
Gender: Male 


Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Defensive Technique (Once per turn, when this character is targeted by an enemy it may immediately move two squares and make an immediate attack.)
Sneak Attack (When an adjacent enemy makes a attack against an ally; make an immediate attack against attacker.)


Force Powers
Force 2
Force Renewal 1 (This character gets 1 Force point each time he activates)
Jedi Master (This character may use Force Powers of an ally with a lower cost, as if this character had that Force Power. This character cannot gain Force Points through this ability and must spend their own Force Points to activate the Force Power.)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Lightsaber Precision (Force 1: This character gets +10 Damage on his next attack)




Monday, May 7, 2012

And some more Customs from way back

Ever since 2007, when the Alliance and Empire expansion came out with square bases

Friday, May 4, 2012

Critical Strike Part I

Imperials







Elite Imperial Navy Trooper 
Imperial
36/60


Cost:   13  
Hit Points: 30
Defense: 15
Attack: 9
Damage: 20
Rarity: Common 
Base: Medium 
Gender: Male 


Special Abilities
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Trooper (Counts as character named Imperial Navy Trooper)







Imperial Battalion Commander CC-2224 
Imperial
37/70


Cost:  30  
Hit Points: 70
Defense: 16
Attack: 12
Damage: 20
Rarity: Very Rare 
Base: Medium 
Gender: Male 


Special Abilities
Unique (Counts as Commander Cody)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Sniper (Other characters do not provide cover against this character's attack)
Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Loner (+4 Attack if no allies are within 6 squares)


Commander Effect
Trooper followers with Sniper gain Accurate Shot


Cody's disapproval of enlisted Stormtrooper recruits was so great to the point where he firmly believed that if his Clone Template was still alive, he would have killed them all for disgracing his legacy.





Master Ganner Krieg 
Imperial
38/60


Cost:  30  
Hit Points: 100
Defense: 19
Attack: 10
Damage: 20
Rarity: Rare 
Base: Medium 
Gender: Male 


Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Affinity (May be in a New Republic squad)
Cortosis Gauntlet 18 (Whenever this character rolls 18 or better on a save when using Lightsaber Block against an enemy with a lightsaber, that enemy gets -20 Damage for the rest of the skirmish)
Imperial Knight
Pilot
Sai Cha (An adjacent enemy who is hit by an attack from this character with an attack score greater than 15 higher than their Defense score is defeated regardless of hit points. If enemy can prevent damage ignore this effect. Bodyguard that takes damage from this attack is defeated.)
Synergy (+4 Attack while an allied Imperial Knight is within 6 squares)


Force Powers
Force 3
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Lightsaber Sweep (Force 1, replaces attacks: Can attack each adjacent enemy once)


Commander Effect
Imperial Knights may be in your squad regardless of faction. Allied Force Users gain Sai Tok (If this character rolls a natural 20 on an attack against an adjacent enemy, the target is defeated. If the target can negate the damage from this attack they may ignore this effect.)


Noted for his calm and serious demeanor, Krieg was a trusted friend of fellow Knight Antares Draco and was often paired 









Stormtrooper Grenadier 
Imperial
39/60


Cost: 6  
Hit Points: 10
Defense: 16
Attack: 3
Damage: 10
Rarity: Common 
Base: Medium 
Gender: Male 


Special Abilities
Grenades 10 (Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11)





Stormtrooper Sergeant on Repulsor Sled 
Imperial
40/60


Cost:   24  
Hit Points: 70
Defense: 20
Attack: 10
Damage: 20
Rarity: Uncommon 
Base: Large 
Gender: Male 


Special Abilities
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Passing Shot (During this character's move, it can attack one enemy that is a legal target and continue moving. This ability is usable only on this character's turn. The square from which this character makes an attack must be a legal square to end movement in, even if it the character has not yet ended its movement. During its move this character may not move directly back into a square it has just left.)
Speed 16 (Can move up to 16 squares and attack, or 32 squares without attacking)


Commander Effect
Trooper followers gain +20 Damage on critical hits.


The 64-Y Swift 3 Repulsor Sled was a military speeder designed to battle pirates and gangs it could easily outrun most other speeder bikes.








Stormtrooper Sniper 

Imperial
41/60



Cost:  9  
Hit Points: 10
Defense: 16
Attack: 6
Damage: 10
Rarity: Common 
Base: Medium 
Gender: Male 


Special Abilities
Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)





Thursday, May 3, 2012

Critical Strike Part I

Rebels







Bria Tharen 
Rebel
30/60


Cost: 36  
Hit Points: 80
Defense: 19
Attack: 11
Damage: 20
Rarity: Very Rare 
Base: Medium 
Gender: Female 


Special Abilities
Unique
Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target)
Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)


Commander Effect
Red Hand followers gain Double Attack and Commando


Tharen proved to be a capable and adept commander, demanding nothing less than excellence from her troops.







Commander Hudsol 
Rebel
31/60


Cost:  27  
Hit Points: 60
Defense: 15
Attack: 5
Damage: 10
Rarity: Rare 
Base: Medium 
Gender: Male 


Special Abilities
Unique
Intrepid (Once per round, after all activations on both sides have been played, this character can immediately move up to its speed before round is finished. This does not count as an activation and this character must take their turn as normal during the round.)
Rapport (This character costs 1 less in squad with a character whose name contains Dodonna)
Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
Tactician +4 (Add +4 to the initiative roll except on a roll of 1)


Commander Effect
Allied characters are treated as having the same name as each other, only for purposes of special abilities whose name contains Squad. At the beginning of the round one allied pilot character may move up to their speed and make an immediate attack. This does not count as an activation.





General Kenobi of the Jundland Wastes 
Rebel
32/60


Cost:49  
Hit Points: 110
Defense: 22
Attack: 14
Damage: 20
Rarity: Rare 
Base: Medium 
Gender: Male 


Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Cho Sun (On an attack against an adjacent enemy if the attack roll inclusive of all bonus is greater than 15 above the enemy's defense stat including all bonuses target is -20 Damage for the rest of the skirmish. If target can prevent damage with a Special Ability or Force Power they can ignore this effect. If damage is assigned to character through Bodyguard Special Ability, that character is -20 Damage for the rest of the skirmish. If damage is taken target may not activate again until they can make a Save of 16 at the beginning of their next turn.)
Painful Screech (Replaces attacks: 10 damage to each character within 3 squares)
Soresu Style Mastery (When hit by an attack, this character takes no damage with a save of 11)
Sneak Attack (When an adjacent enemy makes a attack against an ally; make an immediate attack against attacker.)


Force Powers
Force 5
Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
Lightsaber Sweep (Force 1, replaces attacks: Can attack each adjacent enemy once)


I wonder if she means old Ben Kenobi







Lak Sivrak 
Rebel
33/60


Cost:    19  
Hit Points: 70
Defense: 16
Attack: 6
Damage: 10
Rarity: Rare 
Base: Medium 
Gender: Male 


Special Abilities
Unique
Pilot
Loner (+4 Attack if no allies are within 6 squares)
Opportunist (+4 Attack and +10 Damage against an enemy who has activated this round)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Reactive Shot (When hit by an attack from a non-adjacent enemy this character may make an immediate attack.)







Princess Leia of Detention Block AA-23 
Rebel
34/60


Cost:   X  
Hit Points: --
Defense: --
Attack: --
Damage: --
Rarity: Very Rare 
Base: Medium 
Gender: Female 


Special Abilities
Unique
Prisoner (During setup, choose another character whose name contains Leia. This character's point cost X is 1/4 the printed cost of the chosen character. An opponent sets up this character along with his or her squad adjacent to a commander or their highest cost character. This character cannot be activated, cannot move, open doors, and does not count as a legal target. Its space cannot be entered, and it does not provide cover. An adjacent medium based enemy character may move this character by replacing attacks and moving simultaneously with this character. If a medium base or smaller ally ends its turn adjacent to this character, you may immediately remove this character from play and place the chosen character in its space. The newly placed character can activate this round.)


This is some rescue! You came in here, but didn't you have a plan for getting out?





Rebel Demolitionist 
Rebel
35/60


Cost:    6  
Hit Points: 10
Defense: 13
Attack: 4
Damage: 10
Rarity: Common 
Base: Medium 
Gender: Male 


Special Abilities
Demolition Charge (Replaces turn: 1 adjacent Huge or larger enemy with Mounted Weapon is defeated; save 6)
Satchel Charge (Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed)