Here are some miniatures from my custom sets,
Captain Needa
Imperial
23/60 Band Aids 'n Hand Grenades
Cost: 12
Hit Points: 50
Defense: 16
Attack: 3
Damage: 10
Rarity: Rare
Base: Medium
Gender: Male
Special Abilities
Unique
Full Responsibility (If this character has line of sight to an enemy character at the beginning of the round and you have not won the initiative this round this character may be removed from play at the beginning of the round. Your opponent's initiative check is automatically 1.)
Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
Commander Effect
Unique followers within 6 squares gain Speed 4
"Apology accepted Captain Needa." -Darth Vader
Imperial Master Gunnery Sergeant
Imperial
Band Aids 'n Hand Grenades 30/60
Cost: 22
Hit Points: 70
Defense: 14
Attack: 5
Damage: 10
Rarity: Common
Base: Medium
Gender: Male
Special Abilities
Fire Support Mission (Replaces turn: Choose 1 enemy within line of sight, ignoring cover, 60 damage to target enemy and every character within 2 squares; save 6. A successful save reduces the damage to 10.)
Commander Effect
Imperial followers with Gunner gain Crack Shot and Flanking Support
Gunners in capital-ship grade weapons emplacements such as heavy turbolaser batteries and ion cannons almost always operate as part of a larger weapons crew.
Imperial
Band Aids 'n Hand Grenades 37/60
Cost: 30
Hit Points: 90
Defense: 20
Attack: 12
Damage: 10
Rarity: Rare
Base: Medium
Gender: Male
Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.)
Palpatine's Bodyguard (If a character whose name contains Emperor Palpatine is an adjacent ally and would take damage from an attack, this character can take the damage instead)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Vibroblade (+10 Damage against adjacent enemies)
Force Powers
Force 3
Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)
Commander Effect
Allies with the Special Ability Palpatine's Bodyguard or Emperor's Bodyguard gain Blaster 20 and Close Quarters Fighting
Palpatine considered Kennede to be one of his most loyal followers and appointed him the position of Master Instructor at the Royal Imperial Guard facility on Yinchorr.
Commander Hudsol
Rebel
31/60 Critical Strike Part I
Cost: 27
Hit Points: 60
Defense: 15
Attack: 5
Damage: 10
Rarity: Rare
Base: Medium
Gender: Male
Special Abilities
Unique
Intrepid (Once per round, after all activations on both sides have been played, this character can immediately move up to its speed before round is finished. This does not count as an activation and this character must take their turn as normal during the round.)
Rapport (This character costs 1 less in squad with a character whose name contains Dodonna)
Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
Tactician +4 (Add +4 to the initiative roll except on a roll of 1)
Commander Effect
Allied characters are treated as having the same name as each other, only for purposes of special abilities whose name contains Squad. At the beginning of the round one allied pilot character may move up to their speed and make an immediate attack. This does not count as an activation.
URoRRuR'R'R on Bantha
Fringe
Critical Strike Part I 50/60
Cost: 46
Hit Points: 140
Defense: 20
Attack: 10
Damage: 20
Rarity: Very Rare
Base: Huge
Gender: Male
Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Tusken (This character counts as a Tusken Raider)
Bantha Trample (Replaces turn: Move up to double speed, then attack every legal target once at +20 Damage. Push back Huge or smaller characters to 2 squares from this character. This movement does not provoke attacks of opportunity. Doors do not impede this character's movement this turn. All adjacent doors count as open; remain open for the rest of the skirmish and cannot be closed)
Immediate Tusken Reserves 20 (If you roll exactly 3, 8, 13, or 18 for initiative, you can add up to 20 points of Tusken characters to your squad, adjacent to this character, immediately before your first activation of the round)
Overrun (This character is not prevented from entering squares occupied by enemy characters.)
Size Advantage (+10 Damage to Large or smaller enemies.)
Vanish (Replaces attacks: This character gains Invisible (Cannot be targeted by nonadjacent enemies) until end of its next turn or until it attacks.)
Commander Effect
Tusken allies gain Charging Fire and Vanish.
An unstoppable force astride his mighty three meter tall and 4,000 kilogram bantha mount, URoRRuR'R'R the legendarily fearless Tusken Raider leader defends Tatooine's Jundland Wastes.
General Willard
Rebel
26/60 Critical Strike Part II
Cost: 10
Hit Points: 40
Defense: 15
Attack: 3
Damage: 10
Rarity: Rare
Base: Medium
Gender: Male
Special Abilities
Unique
Assess Merit (During set up choose one Unique Rebel follower. That character gains Pilot for the remainder of the skirmish.)
Rapport (This character costs 1 less in squad with a character whose name contains Dodonna)
Targeting (Until the end of the round, target enemy has -4 Defense)
Commander Effect
New Republic non-Unique Troopers and Pilots may be in your squad.
Willard assisted Dodonna with the development of an attack plan against the Death Star space station .
Commander Jir
Imperial
32/60 Critical Strike Part II
Cost: 19
Hit Points: 60
Defense: 16
Attack: 9
Damage: 10
Rarity: Very Rare
Base: Medium
Gender: Male
Special Abilities
Unique
Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
Affinity (Characters whose names contain 501st may be in your squad regardless of faction)
Commander Effect
Trooper allies gain Ambush.
Commander Daine Jir became Vader's aide-de-camp in the opening years of the Galactic Civil War, as one of the select few Imperial officers who had ever earned his respect.
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