Friday, April 27, 2012

Critical Strike Part I

The Sith





Beldorion, Dark Jedi 
Sith
6/60


Cost:   58  
Hit Points: 160
Defense: 20
Attack: 13
Damage: 20
Rarity: Rare 
Base: Large 
Gender: Male 


Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.)
Order Minion (Replaces attacks, one follower within 6 squares may make an immediate attack.)
Size Advantage (+10 Damage against Medium or smaller enemies.)
Speed 4 (Can move only 4 squares and attack, or 8 squares without attacking)
Strong Willed (Cannot be affected by Jedi Mind Trick)


Force Powers
Force 4
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)
Master Speed (Force 1: This character can move 6 extra squares on his turn as part of his move)


Commander Effect
 At the beginning of this character's turn one ally may activate, this does not count as one of your activations this phase.


Unlike most Hutts, Beldorion used the Force to maintain a muscular form, allowing him to retain his prowess with a lightsaber after several centuries of life.





Darth Bane, Sith'ari 
Sith
7/60


Cost:  78  
Hit Points: 180
Defense: 22
Attack: 17
Damage: 30
Rarity: Very Rare 
Base: Medium 
Gender: Male 


Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Awesome Presence (Enemies within six squares are -4 Attack against this character while it has more than half Hit Points remaining.)
Djem So Style Mastery (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker with +10 Damage.)
Domineering (This character may not be in a squad with a character of a higher point cost.)
Enraged (+20 Damage when wounded)
Multi-Activation (This character may activate twice per round.)
Rule of Two (Only 1 Unique character with a Force rating may be in a squad with this character, that character may spend this characters Force Points once per turn and its own Force Points once per turn)


Force Powers
Force 2
Force Renewal 1 (This character gets 1 Force point each time he activates)
Force Lightning 4 (Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16)
Transfer Essence (Force 1, usable only on this character's turn: Choose 1 living ally. Remove that ally from play and place this character in that ally's space; that ally is defeated.)


Commander Effect
Allies gain +4 Attack against an enemy character that attacks this character for the rest of the skirmish





Darth Sidious, The Phantom Menace 
Sith
8/60


Cost:  88  
Hit Points: 140
Defense: 21
Attack: 15
Damage: 20
Rarity: Rare 
Base: Medium 
Gender: Male 


Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Triple Attack (On his turn, this character can make 2 extra attacks instead of moving)
Multi-Activation (This character may activate twice per round.)
Preemptive Strike (When an adjacent enemy activates this character may make an immediate attack against them.)
Sai Cha (An adjacent enemy who is hit by an attack from this character with an attack score greater than 15 higher than their Defense score is defeated regardless of hit points. If enemy can prevent damage ignore this effect. Bodyguard that takes damage from this attack is defeated.)
Soul Eater (Whenever this character defeats an enemy character, remove 30 damage from this character.)


Force Powers
Force 3
Force Renewal 2 (This character gets 2 Force points each time he activates)
Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target)
Illusion (Force 1: When hit by an attack, this character takes no damage unless the attacker makes a save of 11)
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Sai Cha Lightsaber Sweep ((Force; 6 Force points) Instead of making its normal attack or attacks, a character using this Force power makes one attack against each enemy adjacent to it instead of using the targeting rules. Each attack counts a natural 20 and each target is defeated if they cannot prevent the damage from this attack. A character can move normally on the turn that it uses this Force power. If combined with Twin Attack, only the first Attack against each target is considered a natural 20.)


Commander Effect
Your squad may contain Order 66, Imperial and Separatist characters. Followers gain Attack Overdrive (Use on this character's turn, gain +4 Attack until the end of its turn, at the end of it's turn this character takes 20 damage.)





Sith Blademaster 
Sith
9/60


Cost:  31  
Hit Points: 90
Defense: 19
Attack: 13
Damage: 20
Rarity: Uncommon 
Base: Medium 
Gender: Female 


Special Abilities
Melee Attack (Can attack only adjacent enemies)
Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target)
Parry (When hit by a melee attack, this character takes no damage with a save of 11)
Lightning Speed (Whenever this character damages an enemy, this character has +4 Speed until end of its next turn. This bonus stacks.)
Sneak Attack (When an adjacent enemy makes a attack against an ally; make an immediate attack against attacker.)


Force Powers
Force 3
Surprise Move (Force 1; Once per round, after initiative is determined, this character can immediately move up to her Speed before any other character activates)





Sith Mimic 
Sith
10/60


Cost:  24  
Hit Points: 90
Defense: 16
Attack: 8
Damage: 20
Rarity: Common 
Base: Medium 


Special Abilities
Melee Attack (Can attack only adjacent enemies)


Force Powers
Force 1
Force Renewal 1 (This character gets 1 Force point each time she activates)
Force Mimic (During setup, after seeing your opponent's squad, you may choose one Force Power printed on either an ally's or enemy's stat card. This character gains this Force Power for the rest of the skirmish.)
Lightsaber Sweep (Force 1, replaces attacks: Can attack each adjacent enemy once)


"The dark side of the Force is a pathway to many abilities some consider to be…unnatural." ―Palpatine, to Anakin Skywalker





Sithspawn Gorc 
Sith
11/60


Cost:   32  
Hit Points: 120
Defense: 18
Attack: 10
Damage: 30
Rarity: Rare 
Base: Large 
Gender: Male 


Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Melee Reach 3 (When attacking, this character treats enemies up to 3 squares away as adjacent)
Affinity (May be in an Imperial squad with a character whose name contains Jerec.)
Overrun (This character is not prevented from entering squares occupied by enemy characters.)
Resounding Blow (Whenever this character scores a critical hit, target is considered activated, Save 16.)
Synergy (+4 Attack when a character named Sithspawn Pic is within 6 squares)
Twin Empathy (Each time an allied character named Sithspawn Pic takes damage, this character takes 10 damage. If that character is defeated this character gains Savage until the end of skirmish.)


Force Powers
Force 4
Force Grip 1 (Force 1, replaces attacks: sight; 10 damage)
Force Heal 20 (Force 2, replaces attacks: touch; remove 20 damage from a living character)
Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11)


Gorc was a Force-sensitive Gamorrean male, mutated into Sithspawn by Galactic Emperor Palpatine's "monster-maker" Cronal.







Sithspawn Pic 
Sith
12/60


Cost:  27  
Hit Points: 60
Defense: 18
Attack: 12
Damage: 20
Rarity: Rare 
Base: Small 
Gender: Male 


Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Affinity (May be in an Imperial squad with a character whose name contains Jerec.)
High Perch (If this character ends it's turn adjacent to a wall, it cannot be targeted by a Melee Attack.)
Synergy (+4 Attack and gains Doctrine of Fear when within six squares of ally named Sithspawn Gorc.)
Twin Empathy (Each time an allied character named Sithspawn Gorc takes damage, this character takes 10 damage. If that character is defeated this character gains Savage and +10 Damage until the end of skirmish.)
Wall Climber (This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square he occupies and a square he is moving into are adjacent to a wall)


Force Powers
Force 4
Force Heal 20 (Force 2, replaces attacks: touch; remove 20 damage from a living character)
Knight Speed (Force 1: This character can move 4 extra squares on his turn as part of his move)
Lightsaber Riposte (Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker)






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