Sunday, April 15, 2012

Assault on Hoth

part ii









R-3PO of Hoth 
Rebel
4/15


Cost: 11  
Hit Points: 30
Defense: 14
Attack: 0
Damage: 0
Rarity: Rare 
Base: Medium 
Gender: It 


Special Abilities
Unique
Droid (Immune to critical hits; not subject to commander effects)
Industrial Repair 30 (Replaces attacks: touch; remove 30 damage from 1 character with Mounted Weapon)
It's a Trap! (Enemies with Stealth within 6 squares lose Stealth)


Commander Effect
Droids are subject to this commander effect, allies whose name contains Astromech or Treadwell gain Industrial Repair 10


R-3PO is known for his distinctive red coloring, a tattoo on his left posterior plating reading "Thank The Maker"





Rebel Tech Specialist 
Rebel
5/15


Cost: 14  
Hit Points: 30
Defense: 13
Attack: 5
Damage: 10
Rarity: Common 
Base: Medium 
Gender: Male 


Special Abilities
Industrial Repair 20 (Replaces attacks: touch; remove 20 damage from 1 character with Mounted Weapon)
Gunner +10 (Can combine fire with adjacent allies who have Mounted Weapon, granting +10 Damage)
Field Modification (Adjacent Huge Rebel ally with Mounted Weapon and Emplacement gains Armored Turret (This character can contain up to 1 Large ally or 2 Small or Medium allies and who end their moves adjacent to it. Remove those allies from the battle grid; they cannot be targeted or take damage, and are considered to be inside it. They cannot make attacks independantly but can combine fire with this character if they are able to do so, are considered adjacent for combining fire and while inside they may make actions on their turn other than attacking or moving. A contained ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, all contained allies are also defeated; save 6. Characters with Field Modification may be set up inside the Armored Turret at the beginning of the game. ))


Military Engineers were tech specialists who focused their energy on making repairs in the field. They were often part of a combat unit and were trained to make rapid repairs and adjustments in highly stressful situations—even while under fire.





Rogue Flight Gunner 
Rebel
6/15


Cost:   8  
Hit Points: 10
Defense: 14
Attack: 8
Damage: 10
Rarity: Common 
Base: Medium 
Gender: Male 


Special Abilities
Driver (Adjacent non-Unique Snowspeeder ally gains Transport (This character can transport up to 2 Small or Medium allies that have a Special Ability that contains Pilot or Gunner and who end their moves adjacent to it or begin the game set up on this character. Remove those allies from the battle grid; they move simultaneously with this character, cannot be targeted or take damage, and are considered to be inside it. They cannot make attacks independantly but can combine fire with this character if they are able to do so and are considered adjacent for combining fire. A transported ally cannot voluntarily return to the battle grid. If this character is defeated, all transported allies are also defeated; save 6.))
Gunner +20 (Can combine fire with adjacent allies who have Mounted Weapon, granting +20 Damage)
Attack Pattern Delta (Adjacent allied Rebel pilot who does not have Rookie gains Crack Gunner +10)
Rapport (This character costs 5 less when in a squad with a non-Unique ally whose name contains Snowspeeder.)


The T-47s of Rogue Group gave the Rebels enough time to evacuate Echo Base, although many of the squadron's members lost their lives in doing so.







Wes Janson 
Rebel
7/15


Cost: 10  
Hit Points: 30
Defense: 14
Attack: 6
Damage: 10
Rarity: Rare 
Base: Medium 
Gender: Male 


Special Abilities
Unique
Pilot
Affinity (If this character is in a squad with a character named Wedge's Snowspeeder, you may also include a Rebel character whose name contains Wegde. The two characters must remain adjacent until Wedge's Snowspeeder is defeated.)
Come on! (Adjacent ally named Wedge's Snowspeeder gains Rogue Two (This character can transport characters whose name contains Wedge and Wes Janson. Remove those allies from the battle grid; they move simultaneously with this character, cannot be targeted or take damage, and are considered to be inside it. They cannot make attacks independantly but can combine fire with this character if they are able to do so and are considered adjacent for combining fire and adjacent to each other. The transported characters must start in this character and a transported ally cannot voluntarily return to the battle grid. If this character is defeated, all transported allies are also defeated; save 2.))
Gunner +10 (Can combine fire with adjacent allies who have Mounted Weapon, granting +10 Damage)


Commander Effect
Ally whose name contains Wedge gains Crack Gunner +10


Janson and Antilles were able to bring down the first AT-AT walker during the Battle of Hoth



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