part iii
AT-ST Field Officer
Imperial
8/15
Cost: 12
Hit Points: 30
Defense: 14
Attack: 3
Damage: 10
Rarity: Common
Base: Medium
Gender: Male
Special Abilities
Crack Gunner +10 (Can combine fire with adjacent allies who have Mounted Weapon, granting +10 Damage. The attack cannot be prevented or redirected)
Pathfinder (Allies are not slowed by difficult terrain within 6 squares of this character)
Rapport (This character's cost is 5 less in a squad with a character named AT-ST)
Commander Effect
Allies named AT-ST gain +4 Attack +4 Defense, Stable Footing and Twin Attack
Imperial High-Command regarded the AT-ST as a highly versatile weapon, excelling against infantry and lightly armored vehicles, but also useful for protecting vital units and patrolling hostile areas.
Blizzard Force AT-AT Driver
Imperial
9/15
Cost: 15
Hit Points: 30
Defense: 14
Attack: 6
Damage: 10
Rarity: Common
Base: Medium
Gender: Male
Special Abilities
AT-AT Driver (Adjacent ally named AT-AT Imperial Walker gains Armored Cockpit (This character can transport up to 2 Large allies or 4 Small or Medium allies that have a name or Special Ability that contains General, Commander, Pilot or Gunner. Those allies remain in play off the battle grid; they move simultaneously with this character, cannot be targeted or take damage, and are considered to be inside it. They cannot make attacks independantly but can combine fire with this character if they are able to do so, are considered adjacent for combining fire or they may make actions on their turn other than attacking or moving. A transported ally may not voluntarily return to the battle grid. If this character is defeated, all transported allies are also defeated; save 6.) and Armored Transport (This character can transport up to 2 Huge allies or 4 Large allies or 16 Small or Medium allies. Those allies remain in play off the battle grid; they move simultaneously with this character, cannot be targeted or take damage, and are considered to be inside it. They cannot make attacks, activate or make any action. A transported ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, all transported allies are also defeated; save 6.))
Pilot
Rangefinder (Replaces attacks: Adjacent allies who do not move get +4 Attack against nonadjacent enemies this round)
Gunner +20 (Can combine fire with adjacent allies who have Mounted Weapon, granting +20 Damage)
One-seven, decimal two-eight
Brigadier General Nevar
Imperial
10/15
Cost: 44
Hit Points: 30
Defense: 14
Attack: 3
Damage: 10
Rarity: Very Rare
Base: Medium
Gender: Male
Special Abilities
Unique
Rapport (Characters named AT-AT Imperial Walker cost 100 less when in the same squad as this character.)
Incompetent Tactician (Your opponent automatically goes first.)
Delayed Reinforcements (At the beginning of the game, up to half of this character's squad, not including this character, may be held in reserve to be deployed in the starting area before the first activation of a subsequent round of your choosing. If at any time you no longer have any characters on the map your opponent wins the game.)
Triumph of Nepotism and Sycophantic Behavior (If possible this character must start as a passenger in an ally's Armored Cockpit.)
Commander Effect
Droid and Savage characters are subject to this commander effect, allied character's Special Abilities and Force Powers that effect Initiative are suppressed. One allied commander gains Doppelgänger (Your squad may contain two versions of this character if one has the Hologram special ability and one does not. Both characters activate simultaneously but only one may make actions during a round. If the version without Hologram is defeated, the version with Hologram is also defeated).
Nevar commanded the All Terrain Armored Transport Blizzard 2 of Blizzard Force, the elite ground assault unit attached to Death Squadron
Imperial Army Pilot
Imperial
11/15
Cost: 12
Hit Points: 10
Defense: 13
Attack: 5
Damage: 10
Rarity: Uncommon
Base: Medium
Gender: Male
Special Abilities
AT-ST Driver (Adjacent non-Unique AT-ST ally gains Transport (This character can transport up to 2 Small or Medium allies that have a Special Ability that contains Pilot or Gunner and who end their moves adjacent to it or begin the game set up on this character. Remove those allies from the battle grid; they move simultaneously with this character, cannot be targeted or take damage, and are considered to be inside it. They cannot make attacks independantly but can combine fire with this character if they are able to do so and are considered adjacent for combining fire. A transported ally cannot voluntarily return to the battle grid. If this character is defeated, all transported allies are also defeated; save 6.)))
Gunner (Can combine fire with adjacent allies who have Mounted Weapon)
Pathfinder (Allies are not slowed by difficult terrain within 6 squares of this character)
Pilot
Rapport (This character's cost is 5 less in a squad with a character named AT-ST)
Relay Orders (Each allied commander can count distance from this character as well as from itself for the purpose of commander effects)
Commander Effect
Adjacent ally with Mounted Weapon gains Greater Mobile Attack.
AT-ST pilots were trained to have an incredible sense of balance and terrain, due to the All Terrain Scout Transport's bipedal locomotion instability compared to the quadruped AT-AT.
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