Wednesday, April 11, 2012

Band Aids 'n Hand Grenades

part x





Gammorean Enforcer 
Fringe
45/60


Cost: 16  
Hit Points: 70
Defense: 14
Attack: 6
Damage: 20
Rarity: Common 
Base: Medium 
Gender: Male 


Special Abilities
Melee Attack (Can attack only adjacent enemies)
Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent)
Immobilize (An enemy adjacent to an ally hit by this character's attack may not move until the end of the round.)
Threatening Reach (This character may make attacks of opportunity against enemies within 2 squares.)



Gamorreans away from their home planet or colony were usually employed as mercenary fighters, guards, bounty hunters or heavy laborers.





Human Fanatical Commando 
Fringe
46/60


Cost: 7  
Hit Points: 20
Defense: 13
Attack: 3
Damage: 10
Rarity: Common 
Base: Medium 
Gender: Male 


Special Abilities
Self-Destruct 30 (When this character is defeated, each adjacent character takes 30 damage)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)


Terrorists are those who use violence and threats to intimidate or coerce, especially for political purposes.





Human League Zealot 
Fringe
47/60


Cost: 10  
Hit Points: 40
Defense: 13
Attack: 0
Damage: 10
Rarity: Common 
Base: Medium 
Gender: Male 


Special Abilities
Melee Attack (Can attack only adjacent enemies)
Fringe Benefits (If an adjacent Fringe enemy targets this character or an ally, you may cancel this attack instead; save 11)
Humanocentrist (Not Subject to Commander Effects from Non-huMan Commanders. Allied non-huMans -2 Attack -2 Defense, Male Human allies within 6 squares +2 Attack against non-huMan enemies. Non-huMan is defined as not Male Human.)
Rapport (Costs 1 less when in the same squad as a character whose name contains Thraken Sal Solo)


For the Human League, bribery was not beyond their ethics





Ishi Tib Thug 
Fringe
48/60


Cost:    14  
Hit Points: 50
Defense: 15
Attack: 6
Damage: 10
Rarity: Uncommon 
Base: Medium 
Gender: Male 


Special Abilities
Bloodlust (+10 Damage attacks against adjacent enemies at half Hit Points or less)
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)


The primal undercurrent to the Ishi Tib personality is their ferociousness in combat, often tearing opponents apart with their beaks.





Klatoonian Henchman 
Fringe
49/60


Cost: 4  
Hit Points: 10
Defense: 14
Attack: 4
Damage: 10
Rarity: Common 
Base: Medium 
Gender: Male 


Special Abilities
Melee Attack (Can attack only adjacent enemies)
Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent)
Black Sun (If a character whose name contains Xizor or Vigo is in the same squad, this character gains Grenades 10)
Internal Strife (On an attack roll of natural 1, this character joins the opponent's squad until the end of the skirmish)


The Klatooinians revered the Hutts, whose natural lifespan spanned several centuries, as near-gods—possibly even the Ancients of Klatooinian myth



Malakili 
Fringe
50/60


Cost:  9  
Hit Points: 40
Defense: 14
Attack: 3
Damage: 10
Rarity: Very Rare 
Base: Medium 
Gender: Male 


Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Empathy (Allies with Savage within 6 squares lose Savage)
Rancor Keeper (During Set up Choose an Ally whose name contains Rancor. That Ally is +6 AT +6 DF for the rest of the skirmish. If that Ally is defeated, this character cannot move or attack until he is attacked or an ally ends their movement adjacent.)


Malakili became very emotionally attached to Jabba's rancor.




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