Monday, April 9, 2012

Band Aids 'n Hand Grenades

part vii







Imperial Master Gunnery Sergeant 
Imperial
30/60


Cost:  22  
Hit Points: 70
Defense: 14
Attack: 5
Damage: 10
Rarity: Common 
Base: Medium 
Gender: Male 


Special Abilities
Fire Support Mission (Replaces turn: Choose 1 enemy within line of sight, ignoring cover, 60 damage to target enemy and every character within 2 squares; save 6. A successful save reduces the damage to 10.)


Commander Effect
 Imperial followers with Gunner gain Crack Shot and Flanking Support


Gunners in capital-ship grade weapons emplacements such as heavy turbolaser batteries and ion cannons almost always operate as part of a larger weapons crew.



ISB Infiltrator 
Imperial
31/60


Cost:  18  
Hit Points: 50
Defense: 16
Attack: 7
Damage: 10
Rarity: Common 
Base: Medium 
Gender: Female 


Special Abilities
Infiltration Expert (Set up anywhere on your half of the battle map.)
Targeting (Until the end of the round, target enemy has -4 Defense)


"We're the Imperial Security Bureau. What we say is principle; what we decide is regulation; what we do is law."





Palpatine, Galactic Emperor 
Imperial
32/60


Cost: 47  
Hit Points: 130
Defense: 21
Attack: 0
Damage: 0
Rarity: Very Rare 
Base: Medium 
Gender: Male 


Special Abilities
Unique
Emperor Palpatine (considered to be named Emperor Palpatine)
Dun Möch (Useable only on this character's turn. Range 6; 10 damage to 1 target with a Force rating. The target can choose to negate this damage and instead make a save of 11; if the save fails, the target joins this character's squad until the end of the skirmish. On a successful save roll of 20, this character takes 40 damage instead.)
Imperial Glory (Imperial Followers within 6 Squares can move up to 2 squares and make 1 immediate attack when they are defeated. This move does not provoke attacks of opportunity.)
Rapport (Characters with the Special Ability Palpatine's Bodyguard or Emperor's Bodyguard cost 1 less when in a squad with this character)


Force Powers
Force 4
Force Renewal 2 (This character gets 2 Force points each time he activates)
Force Chain Lightning 2 (Force 2, replaces attacks, range 6, 30 Damage to target and all adjacent characters)
Force Lightning 4 (Force 4, replaces attacks: range 6; 50 damage to target. Huge or smaller characters are considered activated this round; save 16)


Commander Effect
Adjacent Imperial allies gain Bodyguard.


And now, young Skywalker... you will die.





Sandtrooper Sergeant 
Imperial
33/60


Cost: 15  
Hit Points: 40
Defense: 18
Attack: 8
Damage: 20
Rarity: Common 
Base: Medium 
Gender: Male 


Special Abilities
Rangefinder (Replaces attacks: Adjacent allies who do not move get +4 Attack against nonadjacent enemies this round)
Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)


Commander Effect
Trooper Followers gain Grenades 20 and Sniper


Sergeants formed the backbone of the Imperial Army.







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