part i
A custom set for the Star Wars Miniatures game.
Senator Ranulph Tarkin
1/60
Republic
Cost: 16
Hit Points: 80
Defense: 15
Attack: 0
Damage: 10
Rarity: Very Rare
Base: Medium
Gender: Male
Special Abilities
Unique
Humanocentrist (Not Subject to Commander Effects from Non-huMan Commanders. Allied non-huMans -2 Attack -2 Defense, Male Human allies within 6 squares +2 Attack against non-huMan enemies. Non-huMan is defined as not Male Human.)
Blaster Rifle Upgrade (Allies within 6 squares with nonmelee attacks that deal exactly 20 Damage gain Jolt)
Republic Reserves 30 (If you roll exactly 20 for initiative, you can add up to 30 points of Human Republic characters to your squad immediately before your first activation of the round)
While under the influence of Senator Ranulph Tarkin, the Militarist movement in the Galactic Senate became conflated with Humanocentrism. Valorum simply considered him a "damned fool"—though his opinion was colored by political opposition.
A-Wing Ace Pilot
2/60
Rebel
Cost: 14
Hit Points: 50
Defense: 15
Attack: 10
Damage: 10
Rarity: Common
Base: Medium
Gender: Male
Special Abilities
Pilot
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
MM-40 Thermal Charge (Replaces attacks, target adjacent square. At the end of your turn all characters adjacent to that square take 20 Damage that cannot be reduced by Special Abilities, Save 11. All doors adjacent to that square are considered open for the rest of the skirmish and cannot be closed.)
Quick Reactions (+6 Attack when making attacks of opportunity)
Squad Assault (+4 Attack while 3 allies with the same name as this character are within 6 squares)
Squad Firepower (+10 Damage while 3 allies with the same name as this character are within 6 squares)
The A-wing requires pilots of exceptional skill to take full advantage of the vessel's speed, agility, and special features.
Alliance Communication Officer
3/60
Rebel
Cost: 6
Hit Points: 30
Defense: 14
Attack: 3
Damage: 10
Rarity: Uncommon
Base: Medium
Gender: Female
Special Abilities
Relay Orders (Each allied commander can count distance from this character as well as from itself for the purpose of commander effects)
The eyes and ears of the Rebellion's finest...
ASF Marine
4/60
Rebel
Cost: 17
Hit Points: 70
Defense: 16
Attack: 8
Damage: 20
Rarity: Uncommon
Base: Medium
Gender: Male
Special Abilities
Armored Spacesuit (Immune to critical hits)
Commando
Grenades 10 (Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11)
Hand Signals (Each allied commander can count distance from this character up to 12 squares within this character's Line of Sight as well as from itself for the purpose of commander effects)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Alliance Special Forces hand signals which were used where verbal communication, and the use of comlinks, were difficult or impossible.
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