Wednesday, July 4, 2012

Critical Strike Part II

Mandalorian





Death Watch Covert Saboteur 
Mandalorian
51/60 Critical Strike Part II


Cost:  36  
Hit Points: 90
Defense: 18
Attack: 10
Damage: 20
Rarity: Common 
Base: Medium 
Gender: Male 


Special Abilities
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Grenades 40 (Replaces attacks: range 6; 40 damage to target and to each character adjacent to that target; save 11)
Loner (+4 Attack if no allies are within 6 squares)
MM-40 Thermal Charge (Replaces attacks, target adjacent square. At the end of your turn all characters adjacent to that square take 20 Damage that cannot be reduced by Special Abilities, Save 11. All doors adjacent to that square are considered open for the rest of the skirmish and cannot be closed.)
Sabotage (Replaces attacks: Adjacent enemy characters with Mounted Weapon cannot move more than their speed during a phase for the rest of the skirmish)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)





Journeyman Protector
Mandalorian
52/60 Critical Strike Part II


Cost:   27  
Hit Points: 60
Defense: 17
Attack: 10
Damage: 20
Rarity: Common 
Base: Medium 
Gender: Male 


Special Abilities
Affinity (A character whose name contains Bacara may be in your squad regardless of faction.)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Loyalist (Once per turn, when an allied commander within six squares is targeted this character may make an immediate attack against that character.)
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)


Order and peace on Concord Dawn were maintained by the Journeyman Protectors.





Mandalorian Combat Veteran 
Mandalorian
53/60 Critical Strike Part II


Cost:  38  
Hit Points: 80
Defense: 18
Attack: 9
Damage: 20
Rarity: Uncommon 
Base: Medium 
Gender: Male 


Special Abilities
Melee Attack (Can attack only adjacent enemies)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Beskar'gam (When this character takes damage, he reduces the damage dealt by 10 with a save of 11)
Combat Healing (Allies within 6 squares that make an attack roll of 16 or greater, heal 20 Hit Points.)
Combatant (Replaces turn, this character may be placed adjacent to a Mandalorian ally within line of sight and make two attacks.)
Overwhelming Power (Damage from this character's attacks cannot be prevented or redirected)

Parry (When hit by a melee attack, this character takes no damage with a save of 11)



The Mandalorians developed crushgaunt gauntlets to augment the wearer's strength exponentially enhancing the natural hand-arm strength enabling them to crush bone, metal, or any other material with relative ease.












Mandalorian Shocktrooper 
Mandalorian
54/60 Critical Strike Part II


Cost:  19  
Hit Points: 50
Defense: 17
Attack: 8
Damage: 20
Rarity: Uncommon 
Base: Medium 
Gender: Male 


Abilities
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Ferocity (Can make an immediate attack when defeated.)
Timely Shot (If this character has not activated this round when an enemy within line of sight becomes wounded, this character may make an immediate attack and is considered activated.)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)





Neo-Crusader Field Marshal 
Mandalorian
55/60 Critical Strike Part II


Cost:  34  
Hit Points: 80
Defense: 18
Attack: 10
Damage: 20
Rarity: Uncommon 
Base: Medium 
Gender: Male 


Special Abilities
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round)
Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)


Commander Effect
When an allied Mandalorian drops below full Hit Points it may make an immediate attack










No comments: