I also decided to expand my scope to include all the Factions, as much as I would prefer to keep it all OT, I had some ideas that I wanted to flesh out for the other factions. A major theme of this set is to increase the amount of action as well as simulate more realistically portray the effects of Lightsaber combat. A minor theme of the set is to redefine the role of small vehicles as more of hit and run shooters, rather than mass killing machines.
Critical Strike Part I
Bao-Dur's Remote
Old Republic
1/60
Cost: 9
Hit Points: 30
Defense: 17
Attack: 2
Damage: 0
Rarity: Very Rare
Base: Small
Gender: Male
Special Abilities
Unique
Droid (Immune to critical hits; not subject to commander effects)
Affinity (Characters named Sith Heavy Assault Droid and Sith Assault Droid may be in your squad regardless of faction.)
Bravado +10 (+4 Attack and +10 Damage against an adjacent enemies with a higher point cost)
Electric Shock +10 (+10 Damage against adjacent Droid enemies)
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Industrial Repair 20 (Replaces attacks: touch; remove 20 damage from 1 character with Mounted Weapon)
Repair 20 (Replaces attacks: touch; remove 20 damage from 1 Droid character)
Synergy (+4 Attack within six squares of a character whose name contains Bao-Dur.)
"Can you build me one?" "I would, but then I wouldn't be the only one with a floating sphere following him around, and I kind of like that." ―Meetra Surik and Bao-Dur
Brock-Eight Cannon
Old Republic
2/60
Cost: 22
Hit Points: 110
Defense: 14
Attack: 4
Damage: 30
Rarity: Uncommon
Base: Huge
Gender: It
Special Abilities
Armored Turret (This character can contain up to 1 Large ally or 2 Small or Medium allies and who end their moves adjacent to it. Remove those allies from the battle grid; they cannot be targeted or take damage, and are considered to be inside it. They cannot make attacks independantly but can combine fire with this character if they are able to do so, are considered adjacent for combining fire and while inside they may make actions on their turn other than attacking or moving. A contained ally can return to the battle grid immediately before your first activation of the round. If this character is defeated, all contained allies are also defeated; save 6. Characters with Field Modification may be set up inside the Armored Turret at the beginning of the game.)
Damage Reduction 20 (Whenever this character takes damage from a nonadjacent enemy, reduce the damage dealt by 20. Attacks with lightsabers ignore this special ability.)
Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map.)
Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character)
Splash 30 (If this character's attack hits, all characters adjacent to the target take 30 damage; save 11. If the attack misses, the target and all adjacent characters take 30 damage; save 11.)
A Brock-Eight cannon was a type of artillery cannon used as a perimeter sentry.
Republic Pilot
Old Republic
3/60
Cost: 11
Hit Points: 30
Defense: 15
Attack: 8
Damage: 10
Rarity: Uncommon
Base: Medium
Gender: Male
Special Abilities
Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Grenades 10 (Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target; save 11)
Squad Assault (+4 Attack while 3 allies with the same name as this character are within 6 squares)
S-250 Chela-class starfighter were seen leading Republic starfighter squadrons into battle, and often were flown by higher-ranking pilots and squad leaders.
Ulic Qel-Droma, Conflicted Jedi
Old Republic
4/60
Cost: 67
Hit Points: 140
Defense: 23
Attack: 16
Damage: 20
Rarity: Very Rare
Base: Medium
Gender: Male
Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Affinity (This character may be in a Sith squad)
Cho Sun (On an attack against an adjacent enemy if the attack roll inclusive of all bonus is greater than 15 above the enemy's defense stat including all bonuses target is -20 Damage for the rest of the skirmish. If target can prevent damage with a Special Ability or Force Power they can ignore this effect. If damage is assigned to character through Bodyguard Special Ability, that character is -20 Damage for the rest of the skirmish. If damage is taken target may not activate again until they can make a Save of 16 at the beginning of their next turn.)
Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
Might (Whenever this character rolls for a save, roll twice and choose either roll.)
Preemptive Strike (When an adjacent enemy activates this character may make an immediate attack against them.)
Force Powers
Force 2
Force Renewal 1 (This character gets 1 Force point each time he activates)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Always bold, Qel-Droma was not easily frightened, and he even had the courage to challenge the dark spirit of Freedon Nadd when the ghost revealed itself to him on Onderon
Vo'ren Faalo
Old Republic
5/60
Cost: 38
Hit Points: 110
Defense: 22
Attack: 10
Damage: 20
Rarity: Rare
Base: Medium
Gender: Male
Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Body Shield (When this character would take damage, an adjacent non-acting enemy can be forced to take the damage instead.)
Jedi Reflexes (This character can make an attack of opportunity against an enemy character that moves into or out of an adjacent square. Characters with special abilities that ignore characters while moving are subject to this ability.)
Telekinetic Combat (This character may attack targets within 6 squares. This counts as an attack with a lightsaber and any attack against a nonadjacent target counts as a nonmelee attack.)
Threatening Reach (This character may make attacks of opportunity against enemies within 2 squares.)
Force Powers
Force 2
Force Renewal 1 (This character gets 1 Force point each time he activates)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Jedi Master Vo'ren Faalo wrote the Book of Practical Lightsaber Technique.
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